Difference between revisions of "Elite Creatures"

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*Elite creatures are stronger versions of defeated monsters.
*Elite creatures are stronger versions of defeated monsters.
*The spawn rate of elite creatures can be increased by using elite spawn boosters, purchasable with elite tokens.
*The spawn rate of elite creatures can be increased by using elite spawn boosters, purchasable with elite tokens.
*Elite creatures spawning might be entirely turned off. Check Options -> Game -> "Prevent elite monsters spawning" (mark it)
*Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill:
*Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill:
[[File:EliteTest1.gif]]<br><br>
[[File:EliteTest1.gif]]<br><br>
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Creature rarity decides what colour will have their icon (one next to their name).
Creature rarity decides what colour will have their icon (one next to their name).
</br></br>
</br></br>
*'''Common''' elites have yellow icon and boost in stats: 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.<br><br>
*[[File:Warden2.png]][[File:Berserker2.png]][[File:Invoker2.png]][[File:Phantom2.png]] '''Common''' elites have yellow icon and boost in stats: 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.<br><br>
*'''Rare''' elites have icon with some colour (other than yellow) and boost in stats: 100% health boost, 120% experience boost, 50% loot boost, 20% attack chance boost.<br><br>
*[[File:Warden1.png]][[File:Berserker1.png]][[File:Invoker1.png]][[File:Phantom1.png]] '''Rare''' elites have icon with some colour (other than yellow) and boost in stats: 100% health boost, 120% experience boost, 50% loot boost, 20% attack chance boost.<br><br>
*'''Legendary''' elites have orange-red skull icon (only they use this icon shape) and boost in stats: 500% health boost, 780% experience boost, 600% loot boost, 30% attack chance boost. '''They may have additional loot in table and additional attacks. They often have a unique name.'''
*[[File:50.png]] '''Legendary''' elites have orange-red skull icon (only they use this icon shape) and boost in stats: 500% health boost, 780% experience boost, 600% loot boost, 30% attack chance boost. '''They may have additional loot in table and additional attacks. They often have a unique name.'''
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=='''Elite creatures type'''==
=='''Elite creatures type'''==
'''Elite creatures are indicated by special icons next to their name:'''<br><br>
Elite creatures type is indicated by their icon shape (one next to their name):<br><br>
[[File:Juggernaut1.png]][[File:Juggernaut2.png]] '''Juggernaut''': additional 1.5x health multiplier, 1.5x loot multiplier and 1.5x experience multiplier.
[[File:Juggernaut2.png]][[File:Juggernaut1.png]] '''Juggernaut''': additional 1.5x health multiplier, 1.5x loot multiplier and 1.5x experience multiplier.
<br><br>
<br><br>
[[File:Warden1.png]][[File:Warden2.png]] '''Warden''': Additional 30% armor bonus, 30% defense bonus, 1.15x experience multiplier and 1.15x loot multiplier.
[[File:Warden2.png]][[File:Warden1.png]] '''Warden''': Additional 30% armor bonus, 30% defense bonus, 1.15x experience multiplier and 1.15x loot multiplier.
<br><br>
<br><br>
[[File:Berserker1.png]][[File:Berserker2.png]] '''Berserker''': Attacks 20% faster and 50% bonus retarget chance.
[[File:Berserker2.png]][[File:Berserker1.png]] '''Berserker''': Attacks 20% faster and 50% bonus retarget chance.
<br><br>
<br><br>
[[File:Invoker1.png]][[File:Invoker2.png]] '''Invokers''': Additional 20% attack chance bonus.
[[File:Invoker2.png]][[File:Invoker1.png]] '''Invokers''': Additional 20% attack chance bonus.
<br><br>
<br><br>
[[File:Phantom1.png]][[File:Phantom2.png]] '''Phantom''': Different shader and 15% movement speed bonus.
[[File:Phantom2.png]][[File:Phantom1.png]] '''Phantom''': Different shader and 15% movement speed bonus.
<br><br>
[[File:50.png]] '''Legendary''' is both rarity and type so it's bonuses are lisetd in rarity section.
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=='''Rarity & type combination - how it works and general conclusions about elite monsters'''==
Multipliers are multiplicative. For example, a common juggernaut variant elite creature has 1.3 * 1.5 health = 195% of common monster HP.</br>
 
 
In table below you can check all the possible variants and their outcome:<br>
[[File:elites_rarity_x_type_table.png]]
 
<br>Conclusions:
 
* If you want to <u>boost your EXP</u> then killing elites is a good option (check if you have turned on spawning them in settings and use boosted spawning elite monsters event, it's "hidden" bonus exp event also)
* If you want to <u>loot some specific rare</u> which drops very rarely then check bestiary, probably killing elites and legendaries will make the process quicker (but also probably more expensive).
* If the only thing you care is <u>to make the biggest profit</u> from your hunt then turn off spawning elite monsters unless there's some specific item which drops only from higher rarity monsters, especially legendaries, which you want to drop.
* <u>If you might have problems with monsters strength</u> at the spawn then you can also consider turning off elite monsters spawning.
 
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=='''Tokens'''==
=='''Tokens & Boosters '''==


Elite creatures drop tokens that can be exchanged with NPCs from the [[Huntsman Guild]], such as [[Radek]] in [[Eschen]], for Elite Boosters.
Elite creatures drop tokens that can be exchanged with NPCs from the [[Huntsman Guild]], such as [[Radek]] in [[Eschen]], for Elite Boosters.
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Here is [[Leonard]]'s exchange offer:</br>
Here is [[Leonard]]'s exchange offer:</br>
[[File:token exchange offer.png]]</br></br>
[[File:token exchange offer.png]]</br></br>
To boost your chance to spawn elite monsters with Boosters just right click them, they will be used and added to your Skills window at the very bottom. They can not be withdrawn then and they will be used automatically.</br>
'''To boost your chance to spawn elite monsters''' with Boosters just right click them, they will be used and added to your Skills window at the very bottom. They can not be withdrawn then and they will be used automatically.</br>
[[File:skills_window_boosters.png]]
[[File:skills_window_boosters.png]]</br></br>
----
=='''How exactly boosting works?'''==
 
If you have active boosters (they are visible in skills tab at the very bottom) they are decreasing average required kills ammount (chance) to spawn specific elite monster by 30% (it doesn't mean elite will spawn exactly after X number of kills, the number is average -> chance).
<br><br>
For example:
Legendary Shakirian Prayer spawns <u>on average</u> once in 645 kills. But if you use boosters you need 30% less kills:</br>
645 * 0.7 = 451
</br></br>
If you kill a monster then if it triggered spawninig elite <u>it will instantly consume specific amount of boosters</u>:
*1 for common elite
*3 for rare elite
*18 for legendary
</br>
Note that common and rare elite will spawn in next spawn cycle of killed monster (not necessarily in the same place, just another spawned creature at specific hunting spot) but '''legendaries spawns instantly'''.
</br></br>
'''<u>How it works when you are hunting in groups</u>:'''
 
If you have party the cost of spawning (boosters ammount) will be divided equaly between each party member with enought boosters active. So for example to split the cost of spawning legendary all party members must have at least 18 boosters of proper type (colour) active. Otherwise cost will be divided only between ones with required amount of boosters.
 
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Latest revision as of 21:06, 29 April 2026

Basics

  • Elite creatures are stronger versions of defeated monsters.
  • The spawn rate of elite creatures can be increased by using elite spawn boosters, purchasable with elite tokens.
  • Elite creatures spawning might be entirely turned off. Check Options -> Game -> "Prevent elite monsters spawning" (mark it)
  • Common and rare elite creatures spawn in the next respawn cycle, while legendary elites spawn immediately after a kill:

EliteTest1.gif


Elite creatures rarity

Creature rarity decides what colour will have their icon (one next to their name).

  • Warden2.pngBerserker2.pngInvoker2.pngPhantom2.png Common elites have yellow icon and boost in stats: 30% health boost, 50% experience boost, 10% loot boost, 10% attack chance boost.

  • Warden1.pngBerserker1.pngInvoker1.pngPhantom1.png Rare elites have icon with some colour (other than yellow) and boost in stats: 100% health boost, 120% experience boost, 50% loot boost, 20% attack chance boost.

  • 50.png Legendary elites have orange-red skull icon (only they use this icon shape) and boost in stats: 500% health boost, 780% experience boost, 600% loot boost, 30% attack chance boost. They may have additional loot in table and additional attacks. They often have a unique name.

Elite creatures type

Elite creatures type is indicated by their icon shape (one next to their name):

Juggernaut2.pngJuggernaut1.png Juggernaut: additional 1.5x health multiplier, 1.5x loot multiplier and 1.5x experience multiplier.

Warden2.pngWarden1.png Warden: Additional 30% armor bonus, 30% defense bonus, 1.15x experience multiplier and 1.15x loot multiplier.

Berserker2.pngBerserker1.png Berserker: Attacks 20% faster and 50% bonus retarget chance.

Invoker2.pngInvoker1.png Invokers: Additional 20% attack chance bonus.

Phantom2.pngPhantom1.png Phantom: Different shader and 15% movement speed bonus.

50.png Legendary is both rarity and type so it's bonuses are lisetd in rarity section.


Rarity & type combination - how it works and general conclusions about elite monsters

Multipliers are multiplicative. For example, a common juggernaut variant elite creature has 1.3 * 1.5 health = 195% of common monster HP.


In table below you can check all the possible variants and their outcome:
elites rarity x type table.png


Conclusions:

  • If you want to boost your EXP then killing elites is a good option (check if you have turned on spawning them in settings and use boosted spawning elite monsters event, it's "hidden" bonus exp event also)
  • If you want to loot some specific rare which drops very rarely then check bestiary, probably killing elites and legendaries will make the process quicker (but also probably more expensive).
  • If the only thing you care is to make the biggest profit from your hunt then turn off spawning elite monsters unless there's some specific item which drops only from higher rarity monsters, especially legendaries, which you want to drop.
  • If you might have problems with monsters strength at the spawn then you can also consider turning off elite monsters spawning.

Tokens & Boosters

Elite creatures drop tokens that can be exchanged with NPCs from the Huntsman Guild, such as Radek in Eschen, for Elite Boosters.

Lootable Tokens and their source:
Image: Name: Description:
Silver Elite Token.png Silver Elite Token Drop from elites with 1k-5k health
Golden Elite Token.png Golden Elite Token Drop from elites with 5k-13k health
Crystal Elite Token.png Crystal Elite Token Drop from elites with 13k+ health

Here is Leonard's exchange offer:
token exchange offer.png

To boost your chance to spawn elite monsters with Boosters just right click them, they will be used and added to your Skills window at the very bottom. They can not be withdrawn then and they will be used automatically.
skills window boosters.png


How exactly boosting works?

If you have active boosters (they are visible in skills tab at the very bottom) they are decreasing average required kills ammount (chance) to spawn specific elite monster by 30% (it doesn't mean elite will spawn exactly after X number of kills, the number is average -> chance).

For example: Legendary Shakirian Prayer spawns on average once in 645 kills. But if you use boosters you need 30% less kills:
645 * 0.7 = 451

If you kill a monster then if it triggered spawninig elite it will instantly consume specific amount of boosters:

  • 1 for common elite
  • 3 for rare elite
  • 18 for legendary


Note that common and rare elite will spawn in next spawn cycle of killed monster (not necessarily in the same place, just another spawned creature at specific hunting spot) but legendaries spawns instantly.

How it works when you are hunting in groups:

If you have party the cost of spawning (boosters ammount) will be divided equaly between each party member with enought boosters active. So for example to split the cost of spawning legendary all party members must have at least 18 boosters of proper type (colour) active. Otherwise cost will be divided only between ones with required amount of boosters.