Difference between revisions of "Clubs"
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Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside [[Axes]] and [[Swords]].<br>They have lower attack values than axes and often even swords, but they have some of the best defensive capabilities and [[Attributes]].<br> | Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside [[Axes]] and [[Swords]].<br>They have lower attack values than axes and often even swords, but they have some of the best defensive capabilities and [[Attributes]].<br> | ||
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.<br> | One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.<br> | ||
[[Bloodlust Stance]] decreased two-handed weapons attack interval to 2 seconds. <br> | |||
For more details on melee weapons, skills and the damage formula, take a look at the [[Melee Skill]] page. | For more details on melee weapons, skills and the damage formula, take a look at the [[Melee Skill]] page. | ||
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| style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] (2), [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] (18), | | style="text-align: center" | [[Attributes#Flawless|{{#tip-text: Flawless| Increases the attack value of a weapon. }}]] <small>(2)</small>,<br> [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(18)</small>,<br> [[Attributes#Crushing Blow|{{#tip-text: Crushing Blow| X% chance to fully ignore target's defense and armor on attack, can't hit less than 35% of your max dmg. }}]] <small>(6%)</small>,<br> [[Attributes#Critical Hit|{{#tip-text: Critical Hit| X% chance to deal an extra +50% damage on hit, and minimally 75% of your max hit. }}]] <small>(5%)</small>,<br> [[Attributes#Perseverance|{{#tip-text: Perseverance| [Knights only] X% chance on hit to increase your max health by 15% for 60 sec and your club skill (if 2-hand wep) or your blocking (if 1-hand wep) by 10% for 12 sec. }}]] <small>(6%)</small>,<br> | ||
[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 2%)</small> | |||
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| style="text-align: center" | [[File:The Calamity.gif]] | | style="text-align: center" | [[File:The Calamity.gif]] | ||
Latest revision as of 14:43, 3 May 2026
Clubs are one of the three melee weapon types available to be used, most effectively by knights, alongside Axes and Swords.
They have lower attack values than axes and often even swords, but they have some of the best defensive capabilities and Attributes.
One-handed weapons attack at 2 second intervals, and two-handed weapons at 3 second intervals.
Bloodlust Stance decreased two-handed weapons attack interval to 2 seconds.
For more details on melee weapons, skills and the damage formula, take a look at the Melee Skill page.
One-Handed Clubs