Difference between revisions of "Shields"
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Shields are used by almost everyone in Medivia. They are the primary damage reduction source for most knights and mages who don't use two-handed weaponry.<br> | Shields are used by almost everyone in Medivia. They are the primary damage reduction source for most knights and mages who don't use two-handed weaponry.<br> | ||
Carrying a shield allows you to greatly reduce physical damage from [[Creatures|Creatures]] or other players (excluding distance weapon/ammunition attacks from archer players, as they pierce shields), using your shield will result in advancing your [[Blocking and Armor|Blocking]] skill and thus your damage reduction over time.<br> | Carrying a shield allows you to greatly reduce physical damage from [[Creatures|Creatures]] or other players (excluding distance weapon/ammunition attacks from archer players, as they pierce shields), using your shield will result in advancing your [[Blocking and Armor|Blocking]] skill and thus your damage reduction over time.<br> | ||
This page will split shields into different categories depending on whether they give [[Strength]] or [[Intelligence]]. However, any vocation can use any shield (except the [[Ward of Oblivion]] which can only be used by knights), they will just not benefit from the vocation-specific properties and attributes. There are currently no shields that give [[Dexterity]]. Most stronger shields can be enchanted or looted with [[Attributes]], some have special inherent [[Properties]].<br> | This page will split shields into different categories depending on whether they give [[Strength]] or [[Intelligence]]. However, any vocation can use any shield (except the [[Ward of Oblivion]] which can only be used by knights), they will just not benefit from the vocation-specific properties and attributes. There are currently no shields that give [[Dexterity]]. Most stronger shields can be enchanted or looted with [[Attributes]], some have special inherent [[Properties]].<br> | ||
To find more info on shields, blocking and formulas, take a look at the [[Blocking and Armor]] page. | To find more info on shields, blocking and formulas, take a look at the [[Blocking and Armor]] page. | ||
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| style="text-align: center" | 38 | | style="text-align: center" | 38 | ||
| style="text-align: center" | 49.0 oz | | style="text-align: center" | 49.0 oz | ||
| style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (6) | | style="text-align: center" | [[Strength|{{#tip-text: Strength | Knights only. }}]] (6),<br> 1% [[Properties#Physical Resistance|physical resistance]],<br> 2% [[Properties#Ice Resistance|ice resistance]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
name_1=Fortified (1)| | name_1=Fortified (1)| | ||
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shard_7=0.06| | shard_7=0.06| | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] (100/75/50)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, | | style="text-align: center" | [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] (100/75/50)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 3%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Physical, 1%)</small>,<br> [[Attributes#Block|{{#tip-text: Block | X% chance to fully block a physical attack. }}]] (3%)</small>,<br> [[Attributes#Fortified|{{#tip-text: Fortified | Increases item's defense value.}}]] (1)</small>,<br> [[Attributes#Guardian|{{#tip-text: Guardian | Increases your blocking skill.}}]] (8)</small>,<br> [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] (7)</small>,<br> [[Attributes#Reflect|{{#tip-text: Reflect | X% chance to reflect 40% of a physical attack back at the attacker while you take only 60% of the damage. }}]] <small>(3%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Flaming Aegis.gif]] | | style="text-align: center" | [[File:Flaming Aegis.gif]] | ||
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}} | }} | ||
| style="text-align: center" | [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(120/90/60)</small>,<br> [[Attributes#Guardian|{{#tip-text: Guardian | Increases your blocking skill.}}]] <small>(9)</small>,<br> [[Attributes#Fortified|{{#tip-text: Fortified | Increases item's defense value.}}]] <small>(1)</small>,<br> [[Attributes#Block|{{#tip-text: Block | X% chance to fully block a physical attack. }}]] <small>(6%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Physical, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>,<br> [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(9)</small> | | style="text-align: center" | [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(120/90/60)</small>,<br> [[Attributes#Guardian|{{#tip-text: Guardian | Increases your blocking skill.}}]] <small>(9)</small>,<br> [[Attributes#Fortified|{{#tip-text: Fortified | Increases item's defense value.}}]] <small>(1)</small>,<br> [[Attributes#Block|{{#tip-text: Block | X% chance to fully block a physical attack. }}]] <small>(6%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Physical, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small>,<br> [[Attributes#Strength|{{#tip-text: Strength| Increases strength (knights only). }}]] <small>(9)</small> | ||
|- | |||
| style="text-align: center" | [[File:Voidwatch Shield.png|Voidwatch Shield]] | |||
| style="text-align: left" | [[Voidwatch Shield]] | |||
| style="text-align: center" | {{#tip-text:700| Level 560 required to gain full intelligence/dexterity/strength bonus. }} | |||
| style="text-align: center" | 39 | |||
| style="text-align: center" | 189.0 oz. | |||
| style="text-align: center" | | |||
| style="text-align: center" | | |||
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|} | |} | ||
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| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(5)</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(5)</small> | ||
|- | |||
| style="text-align: center" | [[File:Tome of Deep Current.png|32px|Tome of Deep Current]] | |||
| style="text-align: left" | [[Tome of Deep Current]] | |||
| style="text-align: center" | {{#tip-text:420| Level 340 required to gain full intelligence/dexterity/strength bonus. }} | |||
| style="text-align: center" | 22 | |||
| style="text-align: center" | 29.0 oz. | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8),<br> 2% [[Properties#Mana Drain Resistance|mana drain resistance]] | |||
| style="text-align: center" | | |||
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|- | |- | ||
| style="text-align: center" | [[File:Tome of Shadows.png|Tome of Shadows]] | | style="text-align: center" | [[File:Tome of Shadows.png|Tome of Shadows]] | ||
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| style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(7)</small>, <br>[[Attributes#Elemental Warding|{{#tip-text: Elemental Warding | X% chance to fully block an elemental attack (energy, fire, poison and ice). Only can be used by mages and druids. }}]]</br> <small>(4%)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(7)</small>, <br>[[Attributes#Elemental Warding|{{#tip-text: Elemental Warding | X% chance to fully block an elemental attack (energy, fire, poison and ice). Only can be used by mages and druids. }}]]</br> <small>(4%)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 2%]</small> | ||
|- | |||
| style="text-align: center" | [[File:Grimoire of the Abyss.png|Grimoire of the Abyss]] | |||
| style="text-align: left" | [[Grimoire of the Abyss]] | |||
| style="text-align: center" | {{#tip-text:700| Level 560 required to gain full intelligence/dexterity/strength bonus. }} | |||
| style="text-align: center" | 27 | |||
| style="text-align: center" | 25.0 oz. | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (8),<br> 2% [[Properties#Mana Drain Resistance|mana drain resistance]] | |||
| style="text-align: center" | | |||
| style="text-align: center" | | |||
|} | |} | ||
---- | ---- | ||
{{Back |category=Items}} | {{Back |category=Items}} | ||
Latest revision as of 15:48, 3 May 2026
Shields are used by almost everyone in Medivia. They are the primary damage reduction source for most knights and mages who don't use two-handed weaponry.
Carrying a shield allows you to greatly reduce physical damage from Creatures or other players (excluding distance weapon/ammunition attacks from archer players, as they pierce shields), using your shield will result in advancing your Blocking skill and thus your damage reduction over time.
This page will split shields into different categories depending on whether they give Strength or Intelligence. However, any vocation can use any shield (except the Ward of Oblivion which can only be used by knights), they will just not benefit from the vocation-specific properties and attributes. There are currently no shields that give Dexterity. Most stronger shields can be enchanted or looted with Attributes, some have special inherent Properties.
To find more info on shields, blocking and formulas, take a look at the Blocking and Armor page.
Non-specific Shields
| Image: | Name: | Defense: | Weight: | Properties: | Att % | Attributes: |
|---|---|---|---|---|---|---|
| Unknown Shield | - | - | - | - | - | |
| Broken Great Shield | 3 | 80.0 oz | - | - | - | |
| Wooden Shield | 14 | 40.0 oz | - | - | - | |
| Studded Shield | 15 | 59.0 oz | - | - | - | |
| Brass Shield | 16 | 60.0 oz | - | - | - | |
| Plate Shield | 17 | 65.0 oz | - | - | - | |
| Black Shield | 18 | 42.0 oz | - | - | - | |
| Copper Shield | 19 | 63.0 oz | - | - | - | |
| Bone Shield | 20 | 55.0 oz | - |
|
Guardian (1), Fortified (1), Block (1%) | |
| Steel Shield | 21 | 69.0 oz | - |
|
Guardian (1), Fortified (1), Block (1%) | |
| Cowhide Shield | 22 | 37.0 oz | - | - | - | |
| Viking Shield | 22 | 66.0 oz | - | - | - | |
| Steel Buckler | 22 | 33.0 oz | - | - | - | |
| Battle Shield | 23 | 62.0 oz | - | - | - | |
| Dark Shield | 25 | 52.0 oz. | - | - | - | |
| Scarab Shield | 25 | 47.0 oz | - | - | - | |
| Dwarven Shield | 26 | 55.0 oz | - | - | - | |
| Ancient Shield | 27 | 61.0 oz | - | - | - | |
| Rose Shield | 27 | 52.0 oz | - | - | - | |
| Watcher Shield | 28 | 47.0 oz | - |
|
Resistance (Poison, 1%), Guardian (1), Fortified (?), Reflect (2%) | |
| Elephant Shield | 29 | 50.0 oz | - |
|
Vitality (5/4/3), Guardian (1), Fortified (?), Block (1%) | |
| Nether Shield | 29 | 40.0 oz | - |
|
Resistance (Poison, 2%), Guardian (2), Fortified (2), Reflect (2%) | |
| Shakirian Shield | 29 | 48.0 oz | - |
|
Resistance (Energy, 2%), Guardian (2), Fortified (1), Reflect (2%) | |
| Guardian Shield | 30 | 55.0 oz | - |
|
Vitality (10/8/5), Guardian (2), Fortified (1), Block (1%) | |
| Dragon Shield | 31 | 60.0 oz | - |
|
Resistance (Fire, 1%), Guardian (2), Fortified (1), Reflect (1%) | |
| Imperial Soldier Shield | 31 | 80.0 oz | - |
|
Vitality (15/12/8), Guardian (2), Fortified (1), Block (2%) | |
| Rogue Shield | 32 | 62.0 oz | - |
|
Vitality (40/30/20), Guardian (5), Fortified (2), Reflect (4%) | |
| The Bastion of Light | 41 | - | - | - | - |
Strength Shields