Dwarf Geomancer: Difference between revisions

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{{Monster|
<div id="content_view" class="wiki" style="display: block">
name=Dwarf Geomancer|
=Dwarf Geomancer [[Image:dwarfgeomancer.gif|dwarfgeomancer.gif]]=
class=Humanoid (Dwarf)|
 
image=[[File:Dwarfgeomancer.gif]]|
----
hp=380|
''380 Hit Points''<br /> ''490 Experience Points per kill''<br />
exp=490|
----
summon=--|
'''Summon/Convince:''' --/-- (Illusionable)<br /> '''Abilities:''' Melee (0-100), Mana Drain (50-80), Ranged (Stone) (50-110), Fast Self Healing<br /> '''Pushable:''' ?<br /> '''Push Objects:''' ?<br /> '''Walks around:''' <span style="color: #ff0000">Fire</span>,<span style="color: #00ffff"> Energy</span>, <span style="color: #00ff00">Poison</span><br /> '''Est. Max. Damage:''' 210 hp per turn<br /> '''Immune to:''' Invisibility, <span style="color: #ff0000">Fire</span>,<br /> '''Neutral to:''' Physical, <span style="color: #008000">Life Drain,</span><span style="color: #00ffff"> Energy</span>, <span style="color: #00ff00">Poison</span><br /> '''Sounds: <span class="creaturesounds" style="color: #d14703">"Earth is the strongest element."; "Dust to dust.".</span>'''<br /> '''Task''': 1000 kills<br />
convince=--|
----
abilities=Melee (0-100), Manadrain (49-80), Ranged (Stone) (50-110), Fast Self Healing|
'''Field Notes:''' Runs at yellow Health. Dwarf Geomancers heal often.<br />
pushable=n|
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push_objects=y|
'''Location:''' Dwarf Mines, Circle Room in Kazordoon, Triangle Tower and below mount sternum, Dragoneaters Hideout,<br />
immune_to=Fire, <span style="color: #00ff00">Poison</span>|
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task=1000 ([[Item Tasks]])|
'''Strategy:''' It is recommended to kill these creatures in groups, due to the fact that they heal fast. Try to use all of your mana before facing them, as they will quickly drain it away from you.<br /> <br /> '''Mages''': Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have a very strong mana drain.<br /> <br /> '''Knights''': With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner then melee them to death, before they run into a bunch of other creatures.<br /> <br /> '''Scouts''': Level 40+ paladins should run with bolts and maybe SD's.<br />
est_max_damage=220+|
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sounds="Earth is the strongest element."; "Dust to dust.".|
'''Loot:''' 0-45 <span class="mw-redirect">gp</span>, [[Blank Rune|Blank Rune]], [[Leather Boots|Leather Boots]], [[Magic Light Wand|Magic Light Wand]], [[Studded Legs|Studded Legs]], 0-2 [[Pear|Pear]]s, 0-2 [[White Mushrooms|White Mushrooms]], [[Clerical Mace|Clerical Mace]] (rare), [[Dwarven Ring|Dwarven Ring]] (rare), [[Small Sapphire|Small Sapphire]] (rare), [[Spellbook|Spellbook]] (very rare), [[Dwarven Tome|Dwarven Tome]] (very rare)<br />
note=A good creature for Archers to train on, simply corner one at the Triangle Tower, Cirone Dwarf Mine or the Dragoneaters Hideout and use [[Wooden Spear]]s on full defense while using UH's to heal yourself (they don't do too much damage). A good set, shield and level 100+ are recommended to train this way. Dwarf Geomancers heal very often.|
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strategy_knights=With 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner and melee them to death, before they run into a bunch of other creatures.|
''<span style="background-color: #e9e9e9">'''See also:'''</span>'' [[Dwarf Geomancer History|Dwarf Geomancer History]]<br /> <br /> <span style="color: #000000">[[Monsters|Monsters]]</span></div>
strategy_mages=Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have very strong manadrain.|
strategy_archers=It's recommended to use bolts and hmms or SD's at a low level, because they heal very often.|
skinnable=[[File:Dwarf Beard.png|link=http://wiki.medivia.online/Dwarf_Beard]] [[Dwarf Beard]] with [[File:Hunter's Knife.png|link=Hunter's Knife]]|
location=[[Cirone|Cirone Dwarf Mine]], [[Dwarf Hell Quest]]|
|loot_very_common=[[File:Gold Coin.gif|link=Gold Coin]] [[File:Leather Boots.png|link=Leather Boots]] [[File:Studded legs.png|link=Studded Legs]] [[File:Pear.gif|link=Pear]] [[File:White Mushroom.png|link=White Mushroom]]
|loot_common=[[File:Blank Rune.gif|link=Blank Rune]]
|loot_uncommon=[[File:Magic Lightwand.gif|link=Magic Light Wand]]
|loot_semi-rare=[[File:Clerical Mace.png|link=Clerical Mace]] [[File:Spellbook.gif|link=Spellbook]] [[File:Small Sapphire.gif|link=Small Sapphire]] [[File:Red Spellwand.gif|link=Red Spellwand]]
|loot_rare=
|loot_very_rare=[[File:Dwarven Ring.png|link=Dwarven Ring]] [[File:Dwarven Tome.png|link=Dwarven Tome]] [[File:Perch Meal Recipe.png|link=Exquisite Bluegill Feast]]
|loot_extremely_rare=|
}}

Latest revision as of 21:06, 17 January 2026

Dwarf Geomancer
Hit Points: 380
Experience: 490
Summon: --
Convince: --
Abilities:Melee (0-100), Manadrain (49-80), Ranged (Stone) (50-110), Fast Self Healing
Class:Humanoid (Dwarf)
Pushable:
Push Objects:✔️
Est. Max Damage:220+
Immune To:Fire, Poison
Sounds:"Earth is the strongest element."; "Dust to dust.".
Task:1000 (Item Tasks)
Note:A good creature for Archers to train on, simply corner one at the Triangle Tower, Cirone Dwarf Mine or the Dragoneaters Hideout and use Wooden Spears on full defense while using UH's to heal yourself (they don't do too much damage). A good set, shield and level 100+ are recommended to train this way. Dwarf Geomancers heal very often.
Strategy:
KnightsWith 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner and melee them to death, before they run into a bunch of other creatures.
Mages and DruidsMages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have very strong manadrain.
ArchersIt's recommended to use bolts and hmms or SD's at a low level, because they heal very often.
Loot:
Very Common
Common
Uncommon
Semi-Rare
Very Rare
Skinnable: Dwarf Beard with
Location:Cirone Dwarf Mine, Dwarf Hell Quest

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