Difference between revisions of "Abysmor"

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push_objects=y|
push_objects=y|
est_max_damage=8000+ damage in 1 turn without [[Divine Flame]]|
est_max_damage=8000+ damage in 1 turn without [[Divine Flame]]|
immune_to=Curse, Energy, Death, Poison|
immune_to=Curse, Death, Poison|
sounds=?|
task=150 ([[The Sanctum Warriors]])|
strategy=[[Divine Flame]] must be kept active on the knight at all times as 8000+ combos are possible without it, combos as high as 6000+ are still possible even with [[Divine Flame]] if you have low curse resistance on your equipment, so focus on maximizing that. <br>During each kill, the knight must religiously keep up the [[Taunt]] anti-retarget effect and shooters must focus on killing the abysmor as quickly as possible while looking out for its special abilities.|
strategy=[[Divine Flame]] must be kept active on the knight at all times as 8000+ combos are possible without it, combos as high as 6000+ are still possible even with [[Divine Flame]] if you have low curse resistance on your equipment, so focus on maximizing that. <br>During each kill, the knight must religiously keep up the [[Taunt]] anti-retarget effect and shooters must focus on killing the abysmor as quickly as possible while looking out for its special abilities.|
note=|
note=|

Revision as of 12:56, 9 November 2025

Abysmor
Abysmor.png
Heart.png Hit Points: 184,000
Xp.png Experience: 90,000
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-1000?), Curse Bomb (2000-2500?), other curse attacks...

Special abilities:
Abyssal Dive: Chooses a random player to jump to, the player cannot move and a green area (3x3) is marked around the player, other players must enter the marked area within about 6-10? seconds to reduce damage which is then taken by the knight (down to ~5000 curse damage with at least 4 players in the marked area).

Abyssal Slash: The blocker (the one who is being actively attacked) is marked and has about 7-10? seconds to use or have someone use a Divine Flame on them to avoid certain death (infinite curse damage).

Abyssal Drain: A quick DoT effect is applied to all players within a large radius, curse damage starts low but grows exponentially until the hits are 3000+ damage each. To avoid this, a Divine Flame must be used on the druid who can then use Mass Cleanse to remove the DoT from everyone else.
Class:Magical Creature (Aberration)
Pushable:
Push Objects:✔️
Est. Max Damage:8000+ damage in 1 turn without Divine Flame
Immune To:Curse, Death, Poison
Task:150 (The Sanctum Warriors)
Strategy:Divine Flame must be kept active on the knight at all times as 8000+ combos are possible without it, combos as high as 6000+ are still possible even with Divine Flame if you have low curse resistance on your equipment, so focus on maximizing that.
During each kill, the knight must religiously keep up the Taunt anti-retarget effect and shooters must focus on killing the abysmor as quickly as possible while looking out for its special abilities.
Loot:
Very Common 0-25 Platinum Coin1.gif 0-25 Small Amethyst.gif 0-15 Small Onyx.gif Abyssal Fang.png Eyes of Abysmor.png Abysmor Claw.png Polished Amethyst.png
Semi-Rare The Deathraze.png
Rare Violet Gem.png The Nightbane.png
Extremely Rare Void Mace.png Cursed Soulheart.gif
Location:Church of Anchegul

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