Difference between revisions of "Archer Guide"
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! style="text-align: center" | '''Attack:''' | ! style="text-align: center" | '''Attack:''' | ||
! style="text-align: center" | '''Hit% +''' | ! style="text-align: center" | '''Hit% +''' | ||
! style="text-align: center" | ''' | ! style="text-align: center" | '''[[Item Rank]]:''' | ||
! style="text-align: center" | '''Properties:''' | ! style="text-align: center" | '''Properties:''' | ||
! style="text-align: center" | '''Att %''' | ! style="text-align: center" | '''Att %''' | ||
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| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
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| style="text-align: center" | 2% | | style="text-align: center" | 2% | ||
| style="text-align: center" | | | style="text-align: center" | 70 | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
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| style="text-align: center" | | | style="text-align: center" | 110 | ||
| style="text-align: center" | [[Properties#Other Properties|{{#tip-text: Poison| Poisons your target on hit, starting and counting down from 15 for a total of 120 poison damage. }}]] | | style="text-align: center" | [[Properties#Other Properties|{{#tip-text: Poison| Poisons your target on hit, starting and counting down from 15 for a total of 120 poison damage. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
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| style="text-align: center" | 2% | | style="text-align: center" | 2% | ||
| style="text-align: center" | | | style="text-align: center" | 120 | ||
| style="text-align: center" | [[Properties#Other Properties|{{#tip-text: Frost| Freezes your target on hit, starting and counting down from 10 for a total of 55 ice damage. }}]] | | style="text-align: center" | [[Properties#Other Properties|{{#tip-text: Frost| Freezes your target on hit, starting and counting down from 10 for a total of 55 ice damage. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
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| style="text-align: center" | 2% | | style="text-align: center" | 2% | ||
| style="text-align: center" | | | style="text-align: center" | 130 | ||
| style="text-align: center" | [[Properties#Other Properties|{{#tip-text: Burn| Burns your target on hit, starting and counting down from 15 for a total of 120 fire damage. }}]] | | style="text-align: center" | [[Properties#Other Properties|{{#tip-text: Burn| Burns your target on hit, starting and counting down from 15 for a total of 120 fire damage. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
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| style="text-align: center" | | | style="text-align: center" | 250 | ||
| style="text-align: center" | [[Properties#Other Properties|{{#tip-text: Death| Curses your target on hit, dealing 10 death damage for 2 turns. }}]] | | style="text-align: center" | [[Properties#Other Properties|{{#tip-text: Death| Curses your target on hit, dealing 10 death damage for 2 turns. }}]] | ||
| style="text-align: center" | {{Attributes| | | style="text-align: center" | {{Attributes| | ||
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<br> | <br> | ||
= <div style="font-size: xxx-large; text-align: center"> Hunting Spots </div> = | = <div style="font-size: xxx-large; text-align: center"> Hunting Spots </div> = | ||
Revision as of 13:58, 9 September 2025
Guide Introduction
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General Information
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Tips
Leveling/Questing
After leaving or skipping Novus (tutorial island) you should focus on obtaining some sort of Bow. Good starters are
. In order to obtain money for buying them from other players you should do Money Tasks.
Once you get a decent bow and some arrows, you would like to start doing Factions, Sub factions specifically. These missions are similiar to other route which is Experience Tasks, but if you won't do them early you will end up doing Factions tasks like Larva or Dwarf Guard on much higher level. While you are making quests and gathering some profit from tasks you should aim to obtain some light weight items such as
and
. It will be a good base for our Archer in reasonable price.
First Promotion Benefits
Upon promotion, your character receives a new title depending on your vocation:
- Archers become 'Royal Archers'.
Upgraded Title
Upon receiving the second promotion, your character receives a new title depending on your vocation:
- Royal Archers become 'Master Archers'.
"If you want to know more about promotion: Promotion."
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Spells
The whole list of Archer's spells you can find here.
Equipment
Attributes are luxury, not necessity. It's great to have attributes on your equipment, but getting money for runes should always be your priority.
| Name | Stats | Description | Avg. price | |
|---|---|---|---|---|
| Deer Hide Helmet | Arm 3, 18 oz. | Starter helmet | Free | |
| Steel Helmet | Arm 6, 46 oz. | Very common item, possible to purchase from NPC Jeyden | 600gp | |
| Crown Helmet | Arm 7, 29.5 oz. | Obtainable from Noble Armor Quest (35lvl) | 2.5-3k | |
| Crusader Helmet | Arm 8, 52 oz. | Obtainable from Crusader Helmet Quest (35lvl), lighter alternative to Warrior Helmet | 6-8k | |
| Scorpid Hood | Arm 7, 35 oz. | Buyable from higher levels through market. First decent option typically for Archer which includes nice amount of dexterity and movement speed (if upgraded with attributes). | 3-10k | |
| Royal Helmet | Arm 9, 48 oz. | Cheap and easily obtainable compared to better helmets | 30-35k | |
| Demon Helmet | Arm 10, 29.5 oz. | Obtainable from Demon Helmet Quest, which is very hard and usually requires a team | 50k | |
| Helmet of the Fallen King | Arm 13, 28.6 oz. | Obtaintable by combining Helmet of the Fallen King with Soul Emerald, provides light. | - |
| Name | Stats | Description | Avg. price | |
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| Deer Hide Armor | Arm 6, 35 oz. | Starter armor | Free | |
| Plate Armor | Arm 10, 120 oz. | Possible to purchase from NPC Jeyden for 1500gp. | 1k | |
| Blue Robe | Arm 11, 22 oz. | Great and basically weightless armor that can serve you for a long time. | 10-12k | |
| Light Armor | Arm 12, 24 oz. | Better version of Blue Robe, a bit more expensive and less common. | 13-20k | |
| Crocodile Armor | Arm 12, 65 oz. | Cheap option, but I'd recommend sticking to Light Armor and upgrading it or invest into Demonbone Armor. | 15-30k | |
| Demonbone Armor | Arm 15, 35 oz. | 2% poison damage resistance | 40-50k | |
| Magic Plate Armor | Arm 17, 85 oz. | Way to go if you often tank damage. | 200-220 | |
| Emberwake Tunic | Arm 15, 33 oz. | Good option if you want to invest into doing Dragon and Dragon Lord tasks. | - | |
| Soulstealer Armor | Arm 17, 89 oz. | +1 distance fighting skill | - | |
| Watcher Armor | Arm 16, 85 oz. | +1 distance fighting, 2% poison resistance, 2% death resistance | - |
| Name | Stats | Description | Avg. price | |
|---|---|---|---|---|
| Deer Hide Legs | Arm 3, 24 oz. | Starter legs | Free | |
| Plate Legs | Arm 7, 50 oz. | Common item purchasable from players | 500gp | |
| Knight Legs | Arm 8, 70 oz. | Alternative to lighter but more expensive Crown Legs | 5-6k | |
| Golden Legs | Arm 9, 56 oz. | More accessible and lighter than Ancient Legs | 50-60k | |
| Magic Plate Legs | Arm 9, 50 oz. | Small upgrade to Golden Legs, provides 1% fire, poison, energy and ice resistance | 120k+ | |
| Hellforged Legs | Arm 10, 180 oz. | Heavy legs, provides 1% physical resistance property | 300k+ |
| Name | Stats | Description | Avg. price | |
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| Deer Hide Boots | Arm 1, 6 oz. | Starter boots | Free | |
| Boots of Haste | Arm 0, 7.5 oz. | +40 movement speed | 30-35K | |
| Quicksand Boots | Arm 1, 10 oz. | +40 movement speed, +220 on quicksand | - |
| Name | Stats | Description | Avg. price | |
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| Cowhide Shield | Def 22, 37 oz. | Starter shield | Free | |
| Dwarven Shield | Def 26, 55 oz. | Common and cheap shield | 500gp | |
| Vampire Shield | Def 34, 38 oz. | Obtainable from Vampire Shield Quest (70lvl) | 15-17k | |
| Demon Shield | Def 35, 26 oz. | Obtainable from Titan Quest (80lvl) and Demon Helmet Quest (100lvl), both of these quest are hard and require a team | 30-35k | |
| Mastermind Shield | Def 37, 57 oz. | Very good shield that will last you for a long time | 50-55k |
Weapons
Crossbows
Important note! It is not a full list of Crossbows, just some important early game options. For full list visit Crossbows. Here is a list of main early game crossbow with all unique elements.
| Image: | Name: | Attack: | Hit% + | Item Rank: | Properties: | Att % | Attributes: |
|---|---|---|---|---|---|---|---|
| Crossbow | 0 | 0% | 0 | - | - | - | |
| Enhanced Crossbow | 0 | 2% | 70 | - |
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Dexterity (1), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%) | |
| Envenomed Crossbow | 0 | 2% | 110 | Poison |
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Dexterity (1), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%) | |
| Crystallized Crossbow | 0 | 2% | 120 | Frost |
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Dexterity (1), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%) | |
| Blazing Crossbow | 0 | 2% | 130 | Burn |
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Dexterity (1), Flawless (2), Fast Hand (2%), Sharpshooter (3%), Slowing Shot (4%) | |
| Ancient Crossbow | 0 | 3% | 250 | Death |
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Dexterity (2), Flawless (3), Fast Hand (3%), Sharpshooter (4%), Slowing Shot (5%) |
Bolts
| Image: | Name: | Attack: | Weight: | Effect: |
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| Bolt | 30 | 0.8 oz. | - | |
| Hunting Bolt | 34 | 0.8 oz. | - | |
| Piercing Bolt | 36 | 0.8 oz. | - | |
| Power Bolt | 40 | 0.9 oz. | - | |
| Venomshot Bolt | 31 | 0.8 oz. | Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 30, for a total of 465 poison damage. |
Bows
Arrows
| Image: | Name: | Attack: | Weight: | Effect: |
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| Arrow | 25 | 0.7 oz. | - | |
| Hunting Arrow | 32 | 0.7 oz. | - | |
| Piercing Arrow | 34 | 0.7 oz. | - | |
| Burst Arrow | - | 0.9 oz. | Burst - deals physical damage in a 3 by 3 tile range (min dmg = 0 ; max dmg = level/3 + magLevel^(4/3)). | |
| Poison Arrow | 20 | 0.8 oz. | Poison - inflicts target with poison upon hit, dealing 2 damage per turn. | |
| Venomshot Arrow | 25 | 0.7 oz. | Poison - inflicts target with poison upon hit, dealing damage starting and counting down from 25, for a total of 325 poison damage. | |
| Shakirian Arrow | 32 | 0.7 oz. | Electrify - inflicts target with electricity upon hit, dealing 20 damage per turn for 3 one second long turns, for a total of 60 energy damage. |
Quivers
| Image: | Name: | Vol.: | Weight: | Properties: | Att % | Attributes: |
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| Quiver | 2 | 5.0 oz. | 2 tiles of white light |
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Dexterity (1) | |
| Golden Quiver | 5 | 10.0 oz. | 4 tiles of white light |
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Dexterity (2) | |
| Great Quiver | 10 | 14.0 oz. | +2 distance fighting, +4 speed |
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Dexterity (1), Streamlined (4) |
Thrown Weapons
The weapons below can be used by themselves, without ammunition, although they are "spent" like ammunition.
Some break right away while some drop to the ground and/or have a chance to break.
| Image: | Name: | Attack: | Weight: |
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| 35 | 15.0 oz. | ||
| 32 | 26.0 oz. | ||
| 30 | 15.0 oz. | ||
| 30 | 2.0 oz. | ||
| 25 | 2.1 oz. | ||
| 15 | 10.0 oz. | ||
| 5 | 5.0 oz. | ||
| 5 | 3.6 oz. | ||
| 0 | 0.8 oz. |
Hunting Spots
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