Difference between revisions of "Hydra Island"
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{{HuntingSpot| | |||
description=A jungle island dominated by hydras, a good place to do your [[Tylar Tasks|Hydra task from Tylar]].| | |||
strategy=Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using [[Heavy Magic Missile|HMM's]].| | |||
name=Hydra Island| | |||
image=[[File:Hydra.gif]]| | |||
level=130+ for mages // 120+ for archers // 120+ for knights // 100+ for teamhunting| | |||
location=Abukir Jungle Island ([{{OldMapperLink|y=4656|x=1990|z=7}} here] {{OldMapIcon|y=4656|x=1990|z=7|zoom=5}})| | |||
exp=Great| | |||
loot=Decent| | |||
notes=A nice hunting place for experience with mid-level teamhunting, at later levels the experience is also quite good solo.| | |||
monsters=[[Hydra]]}} | |||
== '''Route to and map of the spawn:''' == | |||
[[File:JungleRootRoute1.png]]<br><br> | |||
*[[Levitate]] up/down as shown by the red markers and go down through the hidden shovel hole:<br><br> | |||
[[File:JungleRootRoute2.png]]<br><br> | |||
[[File:JungleRootRoute3.png]]<br><br> | |||
---- | |||
The skull markers represent the locations of hydras:<br><br> | |||
*'''0'''<br> | |||
[[File:HydraIsland1.png]]<br><br> | |||
*'''+1'''<br> | |||
[[File:HydraIsland2.png]]<br><br> | |||
*'''+2/+3'''<br> | |||
[[File:HydraIsland3.png]]<br><br> | |||
Latest revision as of 18:32, 5 July 2025
![]() | Hydra Island |
|---|---|
| A jungle island dominated by hydras, a good place to do your Hydra task from Tylar. | |
| Recommended Level: | 130+ for mages // 120+ for archers // 120+ for knights // 100+ for teamhunting |
| Loot: | Decent |
| Experience: | Great |
| Location: | Abukir Jungle Island (here |
| Be prepared to face: | Hydra |
| Strategy: | Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using HMM's. |
| Notes: | A nice hunting place for experience with mid-level teamhunting, at later levels the experience is also quite good solo. |
Route to and map of the spawn:
- Levitate up/down as shown by the red markers and go down through the hidden shovel hole:
The skull markers represent the locations of hydras:
- 0
- +1
- +2/+3






