Difference between revisions of "Hydra Island"

From Medivia Online Wiki
m (Text replacement - "http[s]?:\/\/mediviastats\.info\/mapper\.php\?y=([0-9]+)&x=([0-9]+)&z=([0-9]+)&zoom=[0-9]+" to "{{OldMapperLink|y=\1|x=\2|z=\3}}")
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
hi
{{HuntingSpot|
[[Category:Delete]]
description=A jungle island dominated by hydras, a good place to do your [[Tylar Tasks|Hydra task from Tylar]].|
strategy=Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using [[Heavy Magic Missile|HMM's]].|
name=Hydra Island|
image=[[File:Hydra.gif]]|
level=130+ for mages // 120+ for archers // 120+ for knights // 100+ for teamhunting| 
location=Abukir Jungle Island ([{{OldMapperLink|y=4656|x=1990|z=7}} here] {{OldMapIcon|y=4656|x=1990|z=7|zoom=5}})|
exp=Great|
loot=Decent|
notes=A nice hunting place for experience with mid-level teamhunting, at later levels the experience is also quite good solo.|
monsters=[[Hydra]]}}
 
== '''Route to and map of the spawn:''' ==
 
[[File:JungleRootRoute1.png]]<br><br>
*[[Levitate]] up/down as shown by the red markers and go down through the hidden shovel hole:<br><br>
[[File:JungleRootRoute2.png]]<br><br>
[[File:JungleRootRoute3.png]]<br><br>
----
The skull markers represent the locations of hydras:<br><br>
*'''0'''<br>
[[File:HydraIsland1.png]]<br><br>
*'''+1'''<br>
[[File:HydraIsland2.png]]<br><br>
*'''+2/+3'''<br>
[[File:HydraIsland3.png]]<br><br>

Latest revision as of 18:32, 5 July 2025

Hydra.gif
Hydra Island
A jungle island dominated by hydras, a good place to do your Hydra task from Tylar.
Recommended Level:130+ for mages // 120+ for archers // 120+ for knights // 100+ for teamhunting
Loot:Decent
Experience:Great
Location:Abukir Jungle Island (here Map icon)
Be prepared
to face:
Hydra
Strategy:Hydras grow a 2nd head at yellow HP and a 3rd one at red HP, this makes it so each head can use their poison wave ability every turn individually so shooters should be wary and blockers should stay diagonal. A mid level knight and shooter can hunt these quite effectively using HMM's.
Notes:A nice hunting place for experience with mid-level teamhunting, at later levels the experience is also quite good solo.

Route to and map of the spawn:

JungleRootRoute1.png

  • Levitate up/down as shown by the red markers and go down through the hidden shovel hole:

JungleRootRoute2.png

JungleRootRoute3.png


The skull markers represent the locations of hydras:

  • 0

HydraIsland1.png

  • +1

HydraIsland2.png

  • +2/+3

HydraIsland3.png