Difference between revisions of "Holy Sentinel"
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summon=--| | summon=--| | ||
convince=--| | convince=--| | ||
abilities=Melee (0-2350~), Holy Strike (220-490~), Holy Smite (420-800~), Large Holy Explosion (1600-2500~; happens every 7 seconds after the first one), Strong Paralyze| | abilities=<span style="color:#ff2323">Melee</span> (0-2350~), <span style="color:#ffe082">Holy Strike</span> (220-490~), <span style="color:#ffe082">Holy Smite</span> (420-800~), <span style="color:#ffe082">Large Holy Explosion</span> (1600-2500~; happens every 7 seconds after the first one), Strong Paralyze| | ||
pushable=n| | pushable=n| | ||
push_objects=y| | push_objects=y| | ||
Revision as of 00:11, 27 July 2024
| Abilities: | Melee (0-2350~), Holy Strike (220-490~), Holy Smite (420-800~), Large Holy Explosion (1600-2500~; happens every 7 seconds after the first one), Strong Paralyze | ||||||||||
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| Class: | Human | ||||||||||
| Pushable: | ❌ | ||||||||||
| Push Objects: | ✔️ | ||||||||||
| Est. Max Damage: | 5500+? HP per turn | ||||||||||
| Immune To: | Fire, Energy, Poison, Holy | ||||||||||
| Task: | 400 (White Light Faction) | ||||||||||
| Note: | Warriors whose strength and might stretch to extreme lengths. Not to be taken lightly, they are more powerful than even Undead Dragons. | ||||||||||
| Strategy: | A blocker of over level 300 is recommended, and even they may get combod down (healer recommended). Shooters should SD the sentinel down as quickly as possible. | ||||||||||
| Loot: |
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| Location: | White Light Sanctuary |
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