Difference between revisions of "Holy Sentinel"
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push_objects=y| | push_objects=y| | ||
walks_around=| | walks_around=| | ||
immune_to=Fire, Energy, Poison| | immune_to=Fire, Energy, Poison, Holy| | ||
neutral_to=Physical, Ice| | neutral_to=Physical, Ice| | ||
task=400 ([[White Light Faction]])| | task=400 ([[White Light Faction]])| | ||
Revision as of 01:24, 3 January 2022
| Abilities: | Melee (0-2350), Holy Strike (220-490~), Holy Smite (420-800~), Large Holy Explosion (800-1800+ if diagonal; 1600-3600+ if straight next to sentinel), Strong Paralyze |
|---|---|
| Class: | ? |
| Pushable: | ❌ |
| Push Objects: | ✔️ |
| Est. Max Damage: | 5500+ hp per turn |
| Immune To: | Fire, Energy, Poison, Holy |
| Task: | 400 (White Light Faction) |
| Note: | Warriors whose strength and might stretch to extreme lengths. Not to be taken lightly, they are more powerful than even Undead Dragons. |
| Strategy: | A blocker of over level 330 is recommended, and even they may get combod down (healer recommended). Shooters should SD the sentinel down as quickly as possible. |
| Loot: | 0-300? Gold Coin, Ankh, Plate Armor, Silver Dagger, Gold Ring, Tower Shield, Bright Sword, 1-3 Small Diamond, Boots of Haste (rare), Elite Knight Helmet (rare), Elite Knight Legs (rare), Dawnlight (extremely rare), Angelic Boots (extremely rare), Angelic Helmet (extremely rare), Angelic Platemail (extremely rare) |
| Location: | White Light Sanctuary |
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