Difference between revisions of "Mage Guide"
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! Vocation Choice | ! Vocation Choice | ||
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! Vocation Statistics | ! Vocation Statistics | ||
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| Each level up | | Each level up Sorcerer gains:<br> | ||
5 health points <br> | 5 health points <br> | ||
30 mana points <br> | 30 mana points <br> | ||
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Can use [[Summon Creature|Summons]] to hunt on lower levels.<br> | Can use [[Summon Creature|Summons]] to hunt on lower levels.<br> | ||
Archmage-exclusive [[Ultimate Explosion]] spell.<br> | |||
Archmage-exclusive [[Energy Wave]], [[Energy Beam]] and [[Great Energy Beam]] .<br> | |||
Huge damage dealt with runes.<br> | Huge damage dealt with runes and spellsn.<br> | ||
A lot of spells that Rangers or Knights don't have.<br> | A lot of spells that Rangers or Knights don't have.<br> | ||
Can profit while being AFK making runes | Can profit while being AFK making runes, increased even more after finishing [[The Order of Holy Rose|faction]] | ||
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Low capacity gain. <br> | Low capacity gain. <br> | ||
Expensive to level up. <br> | Expensive to level up. <br> | ||
Hard to solo profit. <br> | Hard to solo profit. <br> | ||
Revision as of 08:04, 10 September 2020
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| Name | Effect | Set Piece |
|---|---|---|
| Mana Absorb | 10% chance to absorb 5% of an elemental attack and convert it into mana. | Armor |
| Resistances | Provides resistance against a certain type of damage. | All Set pieces |
| Presence of Mind | Increases your mana regeneration by small amount. | Helmet, Armor, Legs, Staff |
| Intelligence | increases your magic level. Works only for mages. | All Set pieces, Ring, Staff |
| Vitality | Increases your total health pool. Mages gain 1/3 of the total amount. | All Set pieces |
| Name | Mana Gain | Cost | Mana Per Gold | Pros | Cons | |
|---|---|---|---|---|---|---|
| Life Ring | 390 | 900gp | 0.43 | You can loot them or Life Crystals from creatures. | Not efficient, takes long time to gain mana. | |
| Ring of Healing | 936 | 2000gp | 0.47 | Weight basically nothing, quite fast regeneration. | A lot slower compared to mana fluids, usually less efficient than mana fluids. | |
| Mana Fluid | 20-75 | 100gp | 0.475 | Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs | Weights a lot. Random amount of mana refilled. | |
| Mana Fluid (returned vial) | 20-75 | 100gp | 0.5 | Regenerates mana in PZ. You can refill mana in no time. Better efficiency than ROHs | Weights a lot. Random amount of mana refilled. You need to return them to NPC. |
| Level | Monsters | Locations | Experience | Loot | Notes | Method |
|---|---|---|---|---|---|---|
| 6+ | Rats | |||||
| 6+ | Bats | |||||
| 6+ | Snakes | |||||
| 8+ | Bees | |||||
| 10+ | All kinds of Trolls | |||||
| 12+ | Rotworms | |||||
| 12+ | Skeletons | |||||
| 12+ | Dwarfs | |||||
| 21+ | Larvas | |||||
| 27+ | Cyclops | |||||
| 27+ | Ghouls | |||||
| 27+ | All kinds of Minotaurs | |||||
| 27+ | Dwarf Guards | |||||
| 40+ | Dream Tomb -3 | |||||
| 50+ | Shakir tomb -3 | |||||
| 60+ | Sandbeasts | |||||
| 70+ | Orc Berserkers | |||||
| 80+ | Giant Spider | |||||
| 90+ | Dream Tomb -4 | |||||
| 90+ | Dragons | |||||
| 100+ | Ancient Scarabs | |||||
| 120+ | Elf Swordmasters and Sharpshooters | |||||
| 140+ | Blood Tomb -5 | |||||
| 150+ | Dragon Lords |
| Level | Monsters | Locations | Experience | Loot | Notes | Method |
|---|---|---|---|---|---|---|
| 80+ | Dragon | |||||
| 80+ | Nether Spider | |||||
| 100+ | Frost Drake | |||||
| 130+ | Dragon Lord | |||||
| 130+ | Fiery Beetle | |||||
| 140+ | Nether Spider | |||||
| 150+ | Lernaean Hydra | |||||
| 160+ | Ice Golems | |||||
| 160+ | Behemoth | |||||
| 160+ | Chimera | |||||
| 170+ | Frost Dragon | |||||
| 180+ | Serpentine tomb | |||||
| 190+ | Manticore | |||||
| 200+ | Demon | |||||
| 220+ | Sphinx | |||||
| 220+ | Chimera | |||||
| 240+ | Azure Mercenary | |||||
| 250+ | Shadow Drake | |||||
| 250+ | Blood Sphinx | |||||
| 250+ | Undead Dragon |