Difference between revisions of "Ultimate Healing Rune"
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| '''Used by:''' | | '''Used by:''' | ||
| | | Clerics. | ||
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| style="text-align: center" | | | style="text-align: center" | Clerics | ||
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| style="text-align: left" | '''Ab'Dendriel:''' | | style="text-align: left" | '''Ab'Dendriel:''' | ||
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'''Note:''' Most frequently, a player uses this rune on himself, but it can also be used to rescue a fellow player or a [[Summoned_Creatures|Summoned Creatures]] from dying. <span style="font-size: 13px; line-height: 1.5"> | '''Note:''' Most frequently, a player uses this rune on himself, but it can also be used to rescue a fellow player or a [[Summoned_Creatures|Summoned Creatures]] from dying. <span style="font-size: 13px; line-height: 1.5">Clerics or Sorcerers using this rune on themselves are guaranteed to completely heal because their magic power is a lot higher and their maximum hit points are much lower than knights or paladins of equal level.</span><br/> <br/> With this rune, it is estimated that a knight will begin to heal himself for more than 250hp at about level 45. Due to faster gain of magic level, this occurs sooner for paladins (about level 28). | ||
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<br/> [[Spells|Spells]]</div> | <br/> [[Spells|Spells]]</div> | ||
Revision as of 02:37, 22 April 2018
| Spells | |
| Ultimate Healing Rune | |
| Spell Words: | Adura Vita |
| Cost: | 1500 gp |
| Magic Level: | 11 |
| Charges: | 1 |
| Used by: | Clerics. |
| Mana: | 90 |
| Premium: | No |
| Effect: | Heals target for a great amount of hitpoints. The amount of healing is not random on use, and increases according to level and magic level of the player using the rune. |
Buy spell from:
| Town | Clerics |
| Ab'Dendriel: | |
| Yehsha: | |
| Carlin: | |
| Osaris: | |
| Garrogat: | - |
| Kazordoon: | - |
| Thais: | |
| Venore: |
Note: Most frequently, a player uses this rune on himself, but it can also be used to rescue a fellow player or a Summoned Creatures from dying. Clerics or Sorcerers using this rune on themselves are guaranteed to completely heal because their magic power is a lot higher and their maximum hit points are much lower than knights or paladins of equal level.
With this rune, it is estimated that a knight will begin to heal himself for more than 250hp at about level 45. Due to faster gain of magic level, this occurs sooner for paladins (about level 28).
Spells