Archlight Wand: Difference between revisions

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m Text replacement - "\[\[Attributes#Resistance\|\{\{#tip-text:\s*Resistance\s*\|\s*Increases resistance against attacks of a certain type by X%\.\s*\}\}\]\]\s*\(([a-zA-Z]+),\s*(\d+%)\)" to "{{#tip-text: Resistance | Increases your resistance against {{Element|$1}} type attacks. }} ({{Element|$1}}, $2)"
 
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}} [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (14), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
}} [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (14), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 2%)|
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance | Increases your resistance against {{Element|Ice}} type attacks. }}]] ({{Element|Ice}}, 2%)|
item_rank={{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}|
item_rank={{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }}|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (11)|
properties=[[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (11)|

Latest revision as of 09:27, 25 August 2026

You see an Archlight Wand (Def:11). 
It weighs 31.0 oz.
Item Rank:330
Properties:Intelligence (11)
Possible
Attributes:
Intelligence (14), Presence of Mind (1), Resistance (Ice, 2%)
Effect:Deals 90-120~ ice damage on hit and inflicts a freezing effect, shortly locking your target in place.
Def:11
Magic Level
required:
60
Charges:10000
Charges
per hit:
6
Weight:31.0 oz
Hands:One-handed.
Dropped by:Frostmaiden, Water Phoenix.
Buy from:Players only.
Sell to:
Falcon Leader Zerin (92,000 gp; only after completing the The Explorers Guild)
Note:Can be used both as an "attack" wand which deals damage from its own source as well as to cast Small Explosive Runes (with a single target effect).

Go back to Wands & Staves.