Difference between revisions of "Wands & Staves"
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}} | }} | ||
| style="text-align: center" | [[Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(10)</small>,<br> [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(4)</small> | | style="text-align: center" | [[Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(10)</small>,<br> [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(4)</small> | ||
|- | |||
| style="text-align: center" | [[File:Nexus Rune Pouch.png]] | |||
| style="text-align: left" | [[Nexus Rune Pouch]] | |||
| style="text-align: center" | {{#tip-text:750| Level 600 required to gain full intelligence/dexterity/strength bonus. }} | |||
| style="text-align: center" | 15 | |||
| style="text-align: center" | 10.0 oz | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (9),<br> +4 [[Properties#Speed|speed]],<br> 1% [[Properties#Curse Resistance|curse resistance]],<br> large white light,<br> increases intelligence by 5 in Sanctum | |||
| style="text-align: center" | {{Attributes| | |||
name_1=Intelligence (11)| | |||
large_1=5.7| | |||
small_1=0.38| | |||
shard_1=0.07| | |||
name_2=Streamlined (4)| | |||
large_2=15.0| | |||
small_2=1.0| | |||
shard_2=0.2| | |||
}} | |||
| style="text-align: center" | [[Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(11)</small>,<br> [[Attributes#Streamlined|{{#tip-text: Streamlined| Increases or decreases your movement speed. }}]] <small>(4)</small> | |||
|} | |} | ||
{| class=" | {| class="wikitable" | ||
|- | |- | ||
| valign="top" width="40%" | | | valign="top" width="40%" | | ||
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| style="text-align: center" | [[File:Small Explosive Rune.gif]] | | style="text-align: center" | [[File:Small Explosive Rune.gif]] | ||
| [[Small Explosive Rune]] | | [[Small Explosive Rune]] | ||
| style="text-align: center" | 0.1 oz. | |||
|- | |||
| style="text-align: center" | [[File:Nexus Explosive Rune.gif]] | |||
| [[Nexus Explosive Rune]] | |||
| style="text-align: center" | 0.1 oz. | | style="text-align: center" | 0.1 oz. | ||
|} | |} | ||
| Line 112: | Line 134: | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Wandoflight plz.gif | | style="text-align: center" | [[File:Wandoflight plz.gif]] | ||
| [[Wand_of_Light|Wand of Light]] | | [[Wand_of_Light|Wand of Light]] | ||
| style="text-align: center" | {{#tip-text:45| Level 35 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:45| Level 35 required to gain full intelligence/dexterity/strength bonus. }} | ||
| Line 126: | Line 148: | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Shakirian Wand.gif | | style="text-align: center" | [[File:Shakirian Wand.gif]] | ||
| [[Shakirian_Wand|Shakirian Wand]] | | [[Shakirian_Wand|Shakirian Wand]] | ||
| style="text-align: center" | {{#tip-text:60| Level 50 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:60| Level 50 required to gain full intelligence/dexterity/strength bonus. }} | ||
| Line 154: | Line 176: | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Frozen Wand.gif | | style="text-align: center" | [[File:Frozen Wand.gif]] | ||
| [[Frozen_Wand|Frozen Wand]] | | [[Frozen_Wand|Frozen Wand]] | ||
| style="text-align: center" | {{#tip-text:120| Level 95 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:120| Level 95 required to gain full intelligence/dexterity/strength bonus. }} | ||
| Line 168: | Line 190: | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Purple Fire Wand.gif | | style="text-align: center" | [[File:Purple Fire Wand.gif]] | ||
| [[Purple_Fire_Wand|Purple Fire Wand]] | | [[Purple_Fire_Wand|Purple Fire Wand]] | ||
| style="text-align: center" | {{#tip-text:130| Level 105 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:130| Level 105 required to gain full intelligence/dexterity/strength bonus. }} | ||
| Line 200: | Line 222: | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(6)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Holy, 1%) </small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(6)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Holy, 1%) </small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Rod of universe.gif | | style="text-align: center" | [[File:Rod of universe.gif]] | ||
| [[Rod_of_Universe|Rod of Universe]] | | [[Rod_of_Universe|Rod of Universe]] | ||
| style="text-align: center" | {{#tip-text:180| Level 145 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:180| Level 145 required to gain full intelligence/dexterity/strength bonus. }} | ||
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|- | |- | ||
| style="text-align: center" | [[File:Venom Staff.png]] | | style="text-align: center" | [[File:Venom Staff.png]] | ||
| [[Venom Wand|{{#tip-text: Venom Wand* | Can also be used as an attack wand to deal 60 | | [[Venom Wand|{{#tip-text: Venom Wand* | Can also be used as an attack wand to deal 48-60 poison damage on hit; inflicts a poisoned effect dealing a total of 276 additional poison damage over 23 turns (50 ML required). }}]] | ||
| style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }} | ||
| style="text-align: center" | 12 | | style="text-align: center" | 12 | ||
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| style="text-align: center" | 10 | | style="text-align: center" | 10 | ||
| style="text-align: center" | 28.0 oz | | style="text-align: center" | 28.0 oz | ||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (9), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Death, 2%) | | style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (9),<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Death, 2%) | ||
| style="text-align: center" | | | style="text-align: center" | | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] (10), [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(10)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (1), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Death, 2%) | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 2%)</small> | ||
|- | |||
| style="text-align: center" | [[File:Lifereaper Wand.gif|32px|link=Lifereaper Wand]] | |||
| [[Lifereaper Wand]] | |||
| style="text-align: center" | 250 | |||
| style="text-align: center" | UNKNOWN | |||
| style="text-align: center" | UNKNOWN | |||
| style="text-align: center" | UNKNOWN | |||
| style="text-align: center" | UNKNOWN | |||
| style="text-align: center" | UNKNOWN | |||
|- | |- | ||
| style="text-align: center" | [[File:Archlight_Wand.png]] | | style="text-align: center" | [[File:Archlight_Wand.png]] | ||
| [[Archlight Wand|{{#tip-text: Archlight Wand* | Can also be used as an attack wand to deal 90 | | [[Archlight Wand|{{#tip-text: Archlight Wand* | Can also be used as an attack wand to deal 72-90 ice damage on hit; inflicts a freezing effect, shortly locking your target in place. }}]] | ||
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }} | ||
| style="text-align: center" | 11 | | style="text-align: center" | 11 | ||
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|- | |- | ||
| style="text-align: center" | [[File:Falcon Wand.png]] | | style="text-align: center" | [[File:Falcon Wand.png]] | ||
| [[Falcon Wand|{{#tip-text: Falcon Wand | Can also be used as an attack wand to deal | | [[Falcon Wand|{{#tip-text: Falcon Wand | Can also be used as an attack wand to deal 78-92 thunder damage on hit; inflicts a energy effect and electrifies the target, dealing damage over time. }}]] | ||
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }} | ||
| style="text-align: center" | 9 | | style="text-align: center" | 9 | ||
| style="text-align: center" | 27.0 oz | | style="text-align: center" | 27.0 oz | ||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13), Mana +300, Health +10, 2% [[Properties#Energy Resistance|energy resistance]] | | style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13),<br> Mana +300,<br> Health +10,<br> 2% [[Properties#Energy Resistance|energy resistance]] | ||
| style="text-align: center" | | |||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | |||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 2%)</small> | |||
|- | |||
| style="text-align: center" | [[File:Zephyr Wand.png|32px]] | |||
| [[Zephyr Wand]] | |||
| style="text-align: center" | {{#tip-text:380| Level 305 required to gain full intelligence/dexterity/strength bonus. }} | |||
| style="text-align: center" | 12 | |||
| style="text-align: center" | 22.0 oz | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13),<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 1%),<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Ice, 1%) | |||
| style="text-align: center" | | | style="text-align: center" | | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] ( | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(15)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] (Energy, 2%) | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Energy, 2%)</small> | ||
|- | |- | ||
| style="text-align: center" | [[File:Meteorite Wand.png]] | | style="text-align: center" | [[File:Meteorite Wand.png]] | ||
| Line 339: | Line 381: | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(18)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(18)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 3%)</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 3%)</small> | ||
|- | |||
| style="text-align: center" | [[File:Scepter of Shattered Skies.gif|32px|link=Scepter of Shattered Skies]] | |||
| style="text-align: center" | [[Scepter of Shattered Skies]] | |||
| style="text-align: center" | 450 | |||
| style="text-align: center" | 22 | |||
| style="text-align: center" | 24.0 | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (22),<br> 3% [[Properties#Curse Resistance|curse resistance]],<br> 3% [[Properties#Death Resistance|death resistance]],<br> on-use summon call down massive chaotic energy from above, striking 4 times. | |||
| style="text-align: center" | {{Attributes| | |||
name_1=Intelligence (26)| | |||
large_1=2.52| | |||
small_1=0.17| | |||
shard_1=0.03| | |||
name_2=Presence of Mind (2)| | |||
large_2=1.29| | |||
small_2=0.09| | |||
shard_2=0.02| | |||
name_3=Resistance (Curse, 3%)| | |||
large_3=1.71| | |||
small_3=0.11| | |||
shard_3=0.02| | |||
name_4=Resistance (Death, 3%)| | |||
large_4=1.38| | |||
small_4=0.09| | |||
shard_4=0.02| | |||
name_3=Amplify Magic Shield (3%)| | |||
large_3=1.86| | |||
small_3=0.12| | |||
shard_3=0.02| | |||
name_1=Vitality (70/53/35)| | |||
large_1=1.71| | |||
small_1=0.11| | |||
shard_1=0.02| | |||
}} | |||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(26)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | |||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Curse, 3%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Death, 3%)</small>,<br> [[Attributes#Amplify_Magic_Shield|{{#tip-text: Amplify Magic Shield| Increases resistance against manadrain attacks and damage taken while using Magic Shield by X%. }}]] <small>(3%)</small>,<br> [[Attributes#Vitality|{{#tip-text: Vitality | Increases total health point pool (knights/archers/mages).}}]] <small>(100/75/50)</small>. | |||
|- | |- | ||
| style="text-align: center" | [[File:The Doomcaller.gif]] | | style="text-align: center" | [[File:The Doomcaller.gif]] | ||
| Line 362: | Line 439: | ||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (20*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (20*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small> | ||
|- | |||
| style="text-align: center" | [[File:Voidseer Scepter.png]] | |||
| [[Voidseer Scepter]] | |||
| style="text-align: center" | {{#tip-text:700| Must have completed the Sanctum Warriors faction to use this item. }} | |||
| style="text-align: center" | 14 | |||
| style="text-align: center" | 28.0 oz | |||
| style="text-align: center" | [[Intelligence]] {{#tip-text: (14*)| The one-handed version increases your intelligence by 14, once upgraded with a hallowed flame to the two-handed version the bonus increases to 19.}},<br> 2% [[Properties#Curse Resistance|curse resistance]],<br> 2% [[Properties#Death Resistance|death resistance]] | |||
| style="text-align: center" | {{Attributes| | |||
name_1=Intelligence (17*)| | |||
large_1=| | |||
small_1=| | |||
shard_1=| | |||
name_2=Presence of Mind (2)| | |||
large_2=| | |||
small_2=| | |||
shard_2=| | |||
name_3=Resistance (Curse, 1%)| | |||
large_3=| | |||
small_3=| | |||
shard_3=| | |||
name_4=Resistance (Death, 1%)| | |||
large_4=| | |||
small_4=| | |||
shard_4=| | |||
}} | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (22*)| The one-handed version intelligence attribute increases your intelligence by 17, once upgraded with a hollowed flame to the two-handed version the attribute bonus increases to 22.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | |||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Curse}}, 1%]</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Death}}, 1%]</small> | |||
|} | |} | ||
| Line 571: | Line 675: | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence | Increases intelligence (mages and druids only). }}]] <small>(16)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 3%)</small> | ||
|- | |||
| style="text-align: center" | [[File:Blazefrost Scepter.png|32px]] | |||
| [[Blazefrost Scepter]] | |||
| style="text-align: center" | {{#tip-text:400| Level 320 required to gain full intelligence/dexterity/strength bonus. }} | |||
| style="text-align: center" | 13 | |||
| style="text-align: center" | 32.0 oz | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (16),<br> 1% [[Properties#Ice Resistance|ice resistance]],<br> 1% [[Properties#Fire Resistance|fire resistance]], Health +55 | |||
| style="text-align: center" | | |||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Fire, 2%)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | |||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small> | |||
|- | |- | ||
| style="text-align: center" | [[File:Great Staff.gif]] | | style="text-align: center" | [[File:Great Staff.gif]] | ||
| Line 613: | Line 727: | ||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]</small> | ||
|- | |||
| style="text-align: center" | [[File:Voidseer Scepter.png]] | |||
| [[Voidseer Scepter|Enhanted Voidseer Scepter]] | |||
| style="text-align: center" | {{#tip-text:700| Must have completed the Sanctum Warriors faction to use this item. }} | |||
| style="text-align: center" | 21 | |||
| style="text-align: center" | 28.0 oz | |||
| style="text-align: center" | [[Intelligence]] {{#tip-text: (19*)| The one-handed version increases your intelligence by 14, once upgraded with a hallowed flame to the two-handed version the bonus increases to 19.}},<br> 2% [[Properties#Curse Resistance|curse resistance]],<br> 2% [[Properties#Death Resistance|death resistance]] | |||
| style="text-align: center" | {{Attributes| | |||
name_1=Intelligence (22*)| | |||
large_1=| | |||
small_1=| | |||
shard_1=| | |||
name_2=Presence of Mind (2)| | |||
large_2=| | |||
small_2=| | |||
shard_2=| | |||
name_3=Resistance (Curse, 1%)| | |||
large_3=| | |||
small_3=| | |||
shard_3=| | |||
name_4=Resistance (Death, 1%)| | |||
large_4=| | |||
small_4=| | |||
shard_4=| | |||
}} | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] <small>{{#tip-text: (22*)| The one-handed version intelligence attribute increases your intelligence by 17, once upgraded with a hollowed flame to the two-handed version the attribute bonus increases to 22.}}</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | |||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(2)</small>, <br>[[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Curse}}, 1%]</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>[{{#tip-text: Death}}, 1%]</small> | |||
|} | |} | ||
<br><br> | <br><br> | ||
| Line 620: | Line 761: | ||
*They require a certain [[Magic Level]] to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap. | *They require a certain [[Magic Level]] to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap. | ||
*They are all one-handed and can only be cast while held in a hand slot. | *They are all one-handed and can only be cast while held in a hand slot. | ||
* | *Used by right-clicking the enemy, autoattacks. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 635: | Line 776: | ||
! style="text-align: center" | '''Charges:''' | ! style="text-align: center" | '''Charges:''' | ||
|- | |- | ||
| style="text-align: center" | [[File:Swamplight Wand.png | | style="text-align: center" | [[File:Swamplight Wand.png]] | ||
| [[Swamplight Wand]] | | [[Swamplight Wand]] | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| Line 642: | Line 783: | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | <small>20 | | style="text-align: center" | <small>16-20 poison damage on hit.</small> | ||
| style="text-align: center" | ML 0 | | style="text-align: center" | ML 0 | ||
| style="text-align: center" | 1000 <br>('''2 per hit''') | | style="text-align: center" | 1000 <br>('''2 per hit''') | ||
|- | |- | ||
| style="text-align: center" | [[File:Firelight Wand.png | | style="text-align: center" | [[File:Firelight Wand.png]] | ||
| [[Firelight Wand]] | | [[Firelight Wand]] | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| Line 653: | Line 794: | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | <small>20 | | style="text-align: center" | <small>16-20 fire damage on hit.</small> | ||
| style="text-align: center" | ML 0 | | style="text-align: center" | ML 0 | ||
| style="text-align: center" | 1000 <br>('''2 per hit''') | | style="text-align: center" | 1000 <br>('''2 per hit''') | ||
|- | |- | ||
| style="text-align: center" | [[File:Moonlight Wand.png | | style="text-align: center" | [[File:Moonlight Wand.png]] | ||
| [[Moonlight Wand]] | | [[Moonlight Wand]] | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| Line 664: | Line 805: | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | - | | style="text-align: center" | - | ||
| style="text-align: center" | <small>20 | | style="text-align: center" | <small>16-20 energy damage on hit.</small> | ||
| style="text-align: center" | ML 0 | | style="text-align: center" | ML 0 | ||
| style="text-align: center" | 1000 <br>('''2 per hit''') | | style="text-align: center" | 1000 <br>('''2 per hit''') | ||
|- | |- | ||
| style="text-align: center" | [[File:Serpent Scepter.png | | style="text-align: center" | [[File:Serpent Scepter.png]] | ||
| [[Serpent Scepter]] | | [[Serpent Scepter]] | ||
| style="text-align: center" | {{#tip-text:20| Level 15 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:20| Level 15 required to gain full intelligence/dexterity/strength bonus. }} | ||
| Line 680: | Line 821: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(1)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(1)</small> | ||
| style="text-align: center" | <small> | | style="text-align: center" | <small>18-23 poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns.</small> | ||
| style="text-align: center" | ML 10 | | style="text-align: center" | ML 10 | ||
| style="text-align: center" | 1500 <br>('''3 per hit''') | | style="text-align: center" | 1500 <br>('''3 per hit''') | ||
|- | |- | ||
| style="text-align: center" | [[File:Fireweaver.gif | | style="text-align: center" | [[File:Fireweaver.gif]] | ||
| [[Fireweaver]] | | [[Fireweaver]] | ||
| style="text-align: center" | {{#tip-text:50| Level 40 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:50| Level 40 required to gain full intelligence/dexterity/strength bonus. }} | ||
| Line 696: | Line 837: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small> | ||
| style="text-align: center" | <small> | | style="text-align: center" | <small>26-33 fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns.</small> | ||
| style="text-align: center" | ML 20 | | style="text-align: center" | ML 20 | ||
| style="text-align: center" | 1500 <br>('''3 per hit''') | | style="text-align: center" | 1500 <br>('''3 per hit''') | ||
|- | |- | ||
| style="text-align: center" | [[File:Stormcaller.gif | | style="text-align: center" | [[File:Stormcaller.gif]] | ||
| [[Stormcaller]] | | [[Stormcaller]] | ||
| style="text-align: center" | {{#tip-text:70| Level 55 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:70| Level 55 required to gain full intelligence/dexterity/strength bonus. }} | ||
| Line 712: | Line 853: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small> | ||
| style="text-align: center" | <small>40 | | style="text-align: center" | <small>32-40 energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns.</small> | ||
| style="text-align: center" | ML 30 | | style="text-align: center" | ML 30 | ||
| style="text-align: center" | 2000 <br>('''3 per hit''') | | style="text-align: center" | 2000 <br>('''3 per hit''') | ||
|- | |- | ||
| style="text-align: center" | [[File:Shadowfall.png | | style="text-align: center" | [[File:Shadowfall.png]] | ||
| [[Shadowfall]] | | [[Shadowfall]] | ||
| style="text-align: center" | {{#tip-text:90| Level 70 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:90| Level 70 required to gain full intelligence/dexterity/strength bonus. }} | ||
| Line 728: | Line 869: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small> | ||
| style="text-align: center" | <small> | | style="text-align: center" | <small>35-44 death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns.</small> | ||
| style="text-align: center" | ML 35 | | style="text-align: center" | ML 35 | ||
| style="text-align: center" | 2500 <br>('''4 per hit''') | | style="text-align: center" | 2500 <br>('''4 per hit''') | ||
|- | |- | ||
| style="text-align: center" | [[File:Frostwarden.png | | style="text-align: center" | [[File:Frostwarden.png]] | ||
| [[Frostwarden]] | | [[Frostwarden]] | ||
| style="text-align: center" | {{#tip-text:115| Level 90 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:115| Level 90 required to gain full intelligence/dexterity/strength bonus. }} | ||
| Line 744: | Line 885: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(5)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(5)</small> | ||
| style="text-align: center" | <small> | | style="text-align: center" | <small>40-51 ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns.</small> | ||
| style="text-align: center" | ML 40 | | style="text-align: center" | ML 40 | ||
| style="text-align: center" | 3000 <br>('''5 per hit''') | | style="text-align: center" | 3000 <br>('''5 per hit''') | ||
|- | |- | ||
| style="text-align: center" | [[File:Venom Staff.png | | style="text-align: center" | [[File:Venom Staff.png]] | ||
| [[Venom Wand|{{#tip-text: Venom Wand* | Also provides 12 Def and can be used to shoot small explosive runes with a single target effect. }}]] | | [[Venom Wand|{{#tip-text: Venom Wand* | Also provides 12 Def and can be used to shoot small explosive runes with a single target effect. }}]] | ||
| style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }} | ||
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| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small> | ||
| style="text-align: center" | <small>60 | | style="text-align: center" | <small>48-60 poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns.</small> | ||
| style="text-align: center" | ML 50 | | style="text-align: center" | ML 50 | ||
| style="text-align: center" | 10000 <br>('''5 per hit''') | | style="text-align: center" | 10000 <br>('''5 per hit''') | ||
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| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small> | ||
| style="text-align: center" | <small>90 | | style="text-align: center" | <small>72-90 ice damage on hit; inflicts a freezing effect, shortly locking your target in place.</small> | ||
| style="text-align: center" | ML 60 | | style="text-align: center" | ML 60 | ||
| style="text-align: center" | 10000 <br>('''6 per hit''') | | style="text-align: center" | 10000 <br>('''6 per hit''') | ||
|- | |||
| style="text-align: center" | [[File:Falcon Wand.png]] | |||
| [[Falcon Wand|{{#tip-text: Falcon Wand | Can also be used as an attack wand to deal 104-130~ thunder damage on hit; inflicts a energy effect and electrifies the target, dealing damage over time. }}]] | |||
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }} | |||
| style="text-align: center" | 9 | |||
| style="text-align: center" | 27.0 oz | |||
| style="text-align: center" | ? | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13), Mana +300, Health +10, 2% [[Properties#Energy Resistance|energy resistance]] | |||
| style="text-align: center" | <small>78-92 thunder damage on hit; inflicts a electrifying effect.</small> | |||
| style="text-align: center" | ML 60 | |||
| style="text-align: center" | 8000 <br>('''7 per hit''') | |||
|} | |} | ||
<br><br> | <br><br> | ||
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Most of these wands either provide some light or are purely decorative. <br>The [[Magical Wand]] and [[Goofy Wand]] have some fun effects which can be learned about on their own item pages.<br>The [[Magic Wand]] and [[Ritual Wand]] provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use [[Magic Wall]] runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0. | Most of these wands either provide some light or are purely decorative. <br>The [[Magical Wand]] and [[Goofy Wand]] have some fun effects which can be learned about on their own item pages.<br>The [[Magic Wand]] and [[Ritual Wand]] provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use [[Magic Wall]] runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0. | ||
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[[File:Magic lightwand.gif | [[File:Magic lightwand.gif]] | ||
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[[File:Blue Spellwand.gif | [[File:Blue Spellwand.gif]] | ||
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[[File:Green Spellwand.gif | [[File:Green Spellwand.gif]] | ||
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[[File:Red Spellwand.gif | [[File:Red Spellwand.gif]] | ||
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[[File:Yellow Spellwand.gif | [[File:Yellow Spellwand.gif]] | ||
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[[File:Goofy wand.png | [[File:Goofy wand.png]] | ||
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[[File:Magical wand.png | [[File:Magical wand.png]] | ||
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Latest revision as of 04:53, 2 March 2026
Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:
- Explosive Rune Wands - wands, staves or scepters which can be used with Small Explosive Runes and offer mage properties such as Intelligence and attributes as well as some defense.
- Attack Wands - wands usable only by mages which deal elemental damage when used on a target, these also sometimes provide intelligence and some can also be used to shoot Small Explosive Runes.
- Decorative and other Wands - wands which have no purpose other than decoration or providing light.
Explosive Rune Wands
- These staves, wands and scepters can be used to cast Small Explosive Runes by placing the wand/staff in your hand and the runes inside your ammunition slot or rune pouch.
- Depending on whether they are one-handed or two-handed, the small explosive rune will either hit a single target or a 3x3 tile area surrounding the selected target.
- They give Intelligence and often other mage Properties and Attributes.
- They offer some defense and reduce physical damage with the Blocking formula, but counting the user's melee skill instead of the blocking skill.
| Image: | Name: | Item rank: |
Vol.: | Weight: | Properties: | Att % | Attributes: |
|---|---|---|---|---|---|---|---|
| Rune Pouch | 250 | 5 | 10.0 oz | Medium-sized white light |
|
Intelligence (11) | |
| Great Rune Pouch | 420 | 10 | 10.0 oz | Intelligence (8), +4 speed, Large white light |
|
Intelligence (10), Streamlined (4) | |
| File:Nexus Rune Pouch.png | Nexus Rune Pouch | 750 | 15 | 10.0 oz | Intelligence (9), +4 speed, 1% curse resistance, large white light, increases intelligence by 5 in Sanctum |
|
Intelligence (11), Streamlined (4) |
|
One-handed (single target)
Two-handed (3x3 AoE)
Attack Wands
- These wands have a certain number of charges and can be recharged using the Recharge Wand spell (1 charge = 1 mana); different wands use a different number of charges per hit.
- They require a certain Magic Level to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.
- They are all one-handed and can only be cast while held in a hand slot.
- Used by right-clicking the enemy, autoattacks.
| Image: | Name: | Item rank: |
Weight: | Properties: | Att % | Attributes: | Damage Cap:: | ML required: | Charges: |
|---|---|---|---|---|---|---|---|---|---|
| Swamplight Wand | - | 9.0 oz | - | - | - | 16-20 poison damage on hit. | ML 0 | 1000 (2 per hit) | |
| Firelight Wand | - | 9.0 oz | - | - | - | 16-20 fire damage on hit. | ML 0 | 1000 (2 per hit) | |
| Moonlight Wand | - | 9.0 oz | - | - | - | 16-20 energy damage on hit. | ML 0 | 1000 (2 per hit) | |
| Serpent Scepter | 20 | 29.0 oz | Intelligence (1) |
|
Intelligence (1) | 18-23 poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns. | ML 10 | 1500 (3 per hit) | |
| Fireweaver | 50 | 26.0 oz | Intelligence (2) |
|
Intelligence (2) | 26-33 fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. | ML 20 | 1500 (3 per hit) | |
| Stormcaller | 70 | 25.0 oz | Intelligence (3) |
|
Intelligence (3) | 32-40 energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns. | ML 30 | 2000 (3 per hit) | |
| Shadowfall | 90 | 33.0 oz | Intelligence (3) |
|
Intelligence (4) | 35-44 death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns. | ML 35 | 2500 (4 per hit) | |
| Frostwarden | 115 | 29.0 oz | Intelligence (4) |
|
Intelligence (5) | 40-51 ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns. | ML 40 | 3000 (5 per hit) | |
| Venom Wand* | 200 | 29.0 oz | Intelligence (8) |
|
Intelligence (9), Presence of Mind (1), Resistance (Poison, 2%) |
48-60 poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns. | ML 50 | 10000 (5 per hit) | |
| Archlight Wand* | 330 | 31.0 oz | Intelligence (11) |
|
Intelligence (14), Presence of Mind (1), Resistance (Ice, 2%) |
72-90 ice damage on hit; inflicts a freezing effect, shortly locking your target in place. | ML 60 | 10000 (6 per hit) | |
| Falcon Wand | 330 | 9 | 27.0 oz | ? | Intelligence (13), Mana +300, Health +10, 2% energy resistance | 78-92 thunder damage on hit; inflicts a electrifying effect. | ML 60 | 8000 (7 per hit) |
Decorative and other Wands
Most of these wands either provide some light or are purely decorative.
The Magical Wand and Goofy Wand have some fun effects which can be learned about on their own item pages.
The Magic Wand and Ritual Wand provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use Magic Wall runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0.
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