Difference between revisions of "Wands & Staves"
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| style="text-align: center" | [[File:Venom Staff.png]] | | style="text-align: center" | [[File:Venom Staff.png]] | ||
| [[Venom Wand|{{#tip-text: Venom Wand* | Can also be used as an attack wand to deal 60 | | [[Venom Wand|{{#tip-text: Venom Wand* | Can also be used as an attack wand to deal 48-60 poison damage on hit; inflicts a poisoned effect dealing a total of 276 additional poison damage over 23 turns (50 ML required). }}]] | ||
| style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:200| Level 160 or completed Jungle Sickness quest required to gain full intelligence/dexterity/strength bonus. }} | ||
| style="text-align: center" | 12 | | style="text-align: center" | 12 | ||
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| style="text-align: center" | [[File:Archlight_Wand.png]] | | style="text-align: center" | [[File:Archlight_Wand.png]] | ||
| [[Archlight Wand|{{#tip-text: Archlight Wand* | Can also be used as an attack wand to deal 90 | | [[Archlight Wand|{{#tip-text: Archlight Wand* | Can also be used as an attack wand to deal 72-90 ice damage on hit; inflicts a freezing effect, shortly locking your target in place. }}]] | ||
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }} | ||
| style="text-align: center" | 11 | | style="text-align: center" | 11 | ||
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| style="text-align: center" | [[File:Falcon Wand.png]] | | style="text-align: center" | [[File:Falcon Wand.png]] | ||
| [[Falcon Wand|{{#tip-text: Falcon Wand | Can also be used as an attack wand to deal | | [[Falcon Wand|{{#tip-text: Falcon Wand | Can also be used as an attack wand to deal 78-92 thunder damage on hit; inflicts a energy effect and electrifies the target, dealing damage over time. }}]] | ||
| style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }} | | style="text-align: center" | {{#tip-text:330| Level 265 required to gain full intelligence/dexterity/strength bonus. }} | ||
| style="text-align: center" | 9 | | style="text-align: center" | 9 | ||
| Line 776: | Line 776: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(1)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(1)</small> | ||
| style="text-align: center" | <small> | | style="text-align: center" | <small>18-23 poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns.</small> | ||
| style="text-align: center" | ML 10 | | style="text-align: center" | ML 10 | ||
| style="text-align: center" | 1500 <br>('''3 per hit''') | | style="text-align: center" | 1500 <br>('''3 per hit''') | ||
| Line 792: | Line 792: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(2)</small> | ||
| style="text-align: center" | <small> | | style="text-align: center" | <small>26-33 fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns.</small> | ||
| style="text-align: center" | ML 20 | | style="text-align: center" | ML 20 | ||
| style="text-align: center" | 1500 <br>('''3 per hit''') | | style="text-align: center" | 1500 <br>('''3 per hit''') | ||
| Line 808: | Line 808: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(3)</small> | ||
| style="text-align: center" | <small>40 | | style="text-align: center" | <small>32-40 energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns.</small> | ||
| style="text-align: center" | ML 30 | | style="text-align: center" | ML 30 | ||
| style="text-align: center" | 2000 <br>('''3 per hit''') | | style="text-align: center" | 2000 <br>('''3 per hit''') | ||
| Line 824: | Line 824: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(4)</small> | ||
| style="text-align: center" | <small> | | style="text-align: center" | <small>35-44 death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns.</small> | ||
| style="text-align: center" | ML 35 | | style="text-align: center" | ML 35 | ||
| style="text-align: center" | 2500 <br>('''4 per hit''') | | style="text-align: center" | 2500 <br>('''4 per hit''') | ||
| Line 840: | Line 840: | ||
}} | }} | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(5)</small> | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text:Intelligence| Increases intelligence (mages and druids only). }}]] <small>(5)</small> | ||
| style="text-align: center" | <small> | | style="text-align: center" | <small>40-51 ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns.</small> | ||
| style="text-align: center" | ML 40 | | style="text-align: center" | ML 40 | ||
| style="text-align: center" | 3000 <br>('''5 per hit''') | | style="text-align: center" | 3000 <br>('''5 per hit''') | ||
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| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(9)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Poison, 2%)</small> | ||
| style="text-align: center" | <small>60 | | style="text-align: center" | <small>48-60 poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns.</small> | ||
| style="text-align: center" | ML 50 | | style="text-align: center" | ML 50 | ||
| style="text-align: center" | 10000 <br>('''5 per hit''') | | style="text-align: center" | 10000 <br>('''5 per hit''') | ||
| Line 890: | Line 890: | ||
| style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | | style="text-align: center" | [[Attributes#Intelligence|{{#tip-text: Intelligence| Increases intelligence (mages and druids only).}}]] <small>(14)</small>,<br> [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you're using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk. | ||
Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small> | Base mana regeneration speed depends on your vocation, promotion status and the world you play on: e.g. an arch druid on Legacy, with a regeneration rate of 1 mana per 2 seconds, would regenerate an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] <small>(1)</small>,<br> [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] <small>(Ice, 2%)</small> | ||
| style="text-align: center" | <small>90 | | style="text-align: center" | <small>72-90 ice damage on hit; inflicts a freezing effect, shortly locking your target in place.</small> | ||
| style="text-align: center" | ML 60 | | style="text-align: center" | ML 60 | ||
| style="text-align: center" | 10000 <br>('''6 per hit''') | | style="text-align: center" | 10000 <br>('''6 per hit''') | ||
| Line 899: | Line 899: | ||
| style="text-align: center" | 9 | | style="text-align: center" | 9 | ||
| style="text-align: center" | 27.0 oz | | style="text-align: center" | 27.0 oz | ||
| style="text-align: center" | ? | |||
| style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13), Mana +300, Health +10, 2% [[Properties#Energy Resistance|energy resistance]] | | style="text-align: center" | [[Intelligence|{{#tip-text: Intelligence | Mages and druids only. }}]] (13), Mana +300, Health +10, 2% [[Properties#Energy Resistance|energy resistance]] | ||
| style="text-align: center" | | | style="text-align: center" | <small>78-92 thunder damage on hit; inflicts a electrifying effect.</small> | ||
| style="text-align: center" | | | style="text-align: center" | ML 60 | ||
| style="text-align: center" | 8000 <br>('''7 per hit''') | |||
|} | |} | ||
<br><br> | <br><br> | ||
Revision as of 03:59, 25 February 2026
Due to a variety of different kinds of wands obtainable on Medivia, this category will be split up into 3 sections:
- Explosive Rune Wands - wands, staves or scepters which can be used with Small Explosive Runes and offer mage properties such as Intelligence and attributes as well as some defense.
- Attack Wands - wands usable only by mages which deal elemental damage when used on a target, these also sometimes provide intelligence and some can also be used to shoot Small Explosive Runes.
- Decorative and other Wands - wands which have no purpose other than decoration or providing light.
Explosive Rune Wands
- These staves, wands and scepters can be used to cast Small Explosive Runes by placing the wand/staff in your hand and the runes inside your ammunition slot or rune pouch.
- Depending on whether they are one-handed or two-handed, the small explosive rune will either hit a single target or a 3x3 tile area surrounding the selected target.
- They give Intelligence and often other mage Properties and Attributes.
- They offer some defense and reduce physical damage with the Blocking formula, but counting the user's melee skill instead of the blocking skill.
| Image: | Name: | Item rank: |
Vol.: | Weight: | Properties: | Att % | Attributes: |
|---|---|---|---|---|---|---|---|
| Rune Pouch | 250 | 5 | 10.0 oz | Medium-sized white light |
|
Intelligence (11) | |
| Great Rune Pouch | 420 | 10 | 10.0 oz | Intelligence (8), +4 speed, Large white light |
|
Intelligence (10), Streamlined (4) | |
| File:Nexus Rune Pouch.png | Nexus Rune Pouch | 750 | 15 | 10.0 oz | Intelligence (9), +4 speed, 1% curse resistance, large white light, increases intelligence by 5 in Sanctum |
|
Intelligence (11), Streamlined (4) |
|
One-handed (single target)
Two-handed (3x3 AoE)
Attack Wands
- These wands have a certain number of charges and can be recharged using the Recharge Wand spell (1 charge = 1 mana); different wands use a different number of charges per hit.
- They require a certain Magic Level to be used and can only be used by mages, their damage scales at a low level and magic level until it reaches a cap at which it remains regardless of how much more you advance, the values below will show this damage cap.
- They are all one-handed and can only be cast while held in a hand slot.
- Used by right-clicking the enemy, autoattacks.
| Image: | Name: | Item rank: |
Weight: | Properties: | Att % | Attributes: | Damage Cap:: | ML required: | Charges: |
|---|---|---|---|---|---|---|---|---|---|
| Swamplight Wand | - | 9.0 oz | - | - | - | 20-26~ poison damage on hit. | ML 0 | 1000 (2 per hit) | |
| Firelight Wand | - | 9.0 oz | - | - | - | 20-26~ fire damage on hit. | ML 0 | 1000 (2 per hit) | |
| Moonlight Wand | - | 9.0 oz | - | - | - | 20-26~ energy damage on hit. | ML 0 | 1000 (2 per hit) | |
| Serpent Scepter | 20 | 29.0 oz | Intelligence (1) |
|
Intelligence (1) | 18-23 poison damage on hit; inflicts a poisoned effect dealing a total of 30 additional poison damage over 15 turns. | ML 10 | 1500 (3 per hit) | |
| Fireweaver | 50 | 26.0 oz | Intelligence (2) |
|
Intelligence (2) | 26-33 fire damage on hit; inflicts a burning effect dealing a total of 55 additional fire damage over 10 turns. | ML 20 | 1500 (3 per hit) | |
| Stormcaller | 70 | 25.0 oz | Intelligence (3) |
|
Intelligence (3) | 32-40 energy damage on hit; inflicts an electrifying effect dealing a total of 20 additional energy damage over 2 turns. | ML 30 | 2000 (3 per hit) | |
| Shadowfall | 90 | 33.0 oz | Intelligence (3) |
|
Intelligence (4) | 35-44 death damage on hit; inflicts a death effect dealing a total of 20 additional death damage over 2 turns. | ML 35 | 2500 (4 per hit) | |
| Frostwarden | 115 | 29.0 oz | Intelligence (4) |
|
Intelligence (5) | 40-51 ice damage on hit; inflicts a freezing effect dealing a total of 55 additional ice damage over 10 turns. | ML 40 | 3000 (5 per hit) | |
| Venom Wand* | 200 | 29.0 oz | Intelligence (8) |
|
Intelligence (9), Presence of Mind (1), Resistance (Poison, 2%) |
48-60 poison damage on hit; inflicts a poisoning effect dealing a total of 276 additional poison damage over 23 turns. | ML 50 | 10000 (5 per hit) | |
| Archlight Wand* | 330 | 31.0 oz | Intelligence (11) |
|
Intelligence (14), Presence of Mind (1), Resistance (Ice, 2%) |
72-90 ice damage on hit; inflicts a freezing effect, shortly locking your target in place. | ML 60 | 10000 (6 per hit) | |
| Falcon Wand | 330 | 9 | 27.0 oz | ? | Intelligence (13), Mana +300, Health +10, 2% energy resistance | 78-92 thunder damage on hit; inflicts a electrifying effect. | ML 60 | 8000 (7 per hit) |
Decorative and other Wands
Most of these wands either provide some light or are purely decorative.
The Magical Wand and Goofy Wand have some fun effects which can be learned about on their own item pages.
The Magic Wand and Ritual Wand provide 1 magic level to the wielder regardless of the vocation, so they are often used by knights before they reach magic level 9 so they can use Magic Wall runes. They can also not be used with a shield, as they are technically 0 Def shields, and even if you use them with a weapon that offers defense your Def will still be counted from the wand as 0.
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