Difference between revisions of "Chaos Hydra"
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{{Monster| | {{Monster| | ||
name=Chaos Hydra| | name=Chaos Hydra| | ||
class=Magical Creature (Aberration)| | |||
image=[[File:Chaos Hydra.png]]| | image=[[File:Chaos Hydra.png]]| | ||
hp= | hp=210,000| | ||
exp= | exp=119,000| | ||
summon=| | summon=-| | ||
convince=| | convince=-| | ||
abilities=Melee (0-1549+), Curse Wave (0-1240+), Mass Curse Explosion (0-1210+), Curse Shot (0-1185+), Frontal Cursed Pillars (0-1200+), | abilities=<span style="color:#ff2a2a">Melee</span> (0-1549+), <span style="color:#9977C1">Curse Wave</span> (0-1240+), <span style="color:#9977C1">Mass Curse Explosion</span> (0-1210+), <span style="color:#9977C1">Curse Shot</span> (0-1185+), <span style="color:#9977C1">Frontal Cursed Pillars</span> (0-1200+), <span style="color:#1072B8">Manadrain</span> (0-188+), Explosion of Curse Fields (DoT effect starting at 300 damage and counting down), Paralyze, Self-Healing. <br><br> | ||
Chance for Chaos Hydra to spawn a hexagon of Chaos Entities (up to 6 entities) around the Hydra's target that last 10 seconds and do announced attack in either a diagonal or straight line for 3 tiles. Each entity can attack once per 2 seconds. (0-1739+). <br><br> | Chance for Chaos Hydra to spawn a hexagon of Chaos Entities (up to 6 entities) around the Hydra's target that last 10 seconds and do announced attack in either a diagonal or straight line for 3 tiles. Each entity can attack once per 2 seconds. (0-1739+). <br><br> | ||
Chance for Chaos Hydra to begin a "rain" of cursed explosions for 10? seconds (0-1800+?), these attacks are announced by red squares 1-2 seconds before and can be avoided. <br><br> | Chance for Chaos Hydra to begin a "rain" of cursed explosions for 10? seconds (0-1800+?), these attacks are announced by red squares 1-2 seconds before and can be avoided. <br><br> | ||
Chance for Chaos Hydra to enrage itself, changing the sprite and significantly increasing damage (possibly as much as 50%?). | Chance for Chaos Hydra to enrage itself, changing the sprite and significantly increasing damage (possibly as much as 50%?). | ||
*Phases can happen simulaneously (e.g. Chaos Hydra can be enraged and rain chaos down).| | *Phases can happen simulaneously (e.g. Chaos Hydra can be enraged and rain chaos down).| | ||
pushable=n| | pushable=n| | ||
push_objects=y| | push_objects=y| | ||
immune_to=Death, Lifedrain| | |||
immune_to= | task=100 ([[The Sanctum Warriors]])| | ||
task=| | |||
est_max_damage=<u>without [[Divine Flame]] or curse resistance eq</u>: <br>7000+ (8500-10000+ if bad combos from special attacks)| | est_max_damage=<u>without [[Divine Flame]] or curse resistance eq</u>: <br>7000+ (8500-10000+ if bad combos from special attacks)| | ||
sounds=| | sounds=| | ||
note=The respawn time in the chaos hydra spawn is 10 minutes, there are 4 of them in the spawn. Extremely powerful creatures. A combo such as the one shown below is very rare but possible so keep the [[Divine Flame]] effect active! | note=The respawn time in the chaos hydra spawn is 10 minutes, there are 4 of them in the spawn. Extremely powerful creatures. A combo such as the one shown below is very rare but possible so keep the [[Divine Flame]] effect active!| | ||
strategy=At least level 450 and equipment with curse resistance such as items from the Umbral set and a <u>healer</u> are recommended to block these. You and your shooters should keep the [[Divine Flame]] effect active on you at all times (preferrably the stronger version you get once you complete the faction). Keep the Hydra close enough to the stairs so that your shooters can stair hop if need be. Make sure to dodge the rain of cursed explosions and chaos entity attacks as they can kill even the best knights if caught with a bad combo. The entities will only attack if you are within a few sqms of them. It's also recommended to keep refreshing [[Taunt]] to prevent it from retargetting for 6 seconds.<br>Mages and druids should use mana shield if they want to survive, stay near the stairs. [[Might Ring]] is recommended to conserve your mana if your blocker isnt refreshing taunt to prevent retargets. Make sure to avoid the announced attacks.<br>For archers mana shield is also recommended, although you absolutely want to wear a [[Might Ring]]. Make sure to avoid the announced attacks.| | strategy=At least level 450 and equipment with curse resistance such as items from the Umbral set and a <u>healer</u> are recommended to block these. You and your shooters should keep the [[Divine Flame]] effect active on you at all times (preferrably the stronger version you get once you complete the faction). Keep the Hydra close enough to the stairs so that your shooters can stair hop if need be. Make sure to dodge the rain of cursed explosions and chaos entity attacks as they can kill even the best knights if caught with a bad combo. The entities will only attack if you are within a few sqms of them. It's also recommended to keep refreshing [[Taunt]] to prevent it from retargetting for 6 seconds.<br>Mages and druids should use mana shield if they want to survive, stay near the stairs. [[Might Ring]] is recommended to conserve your mana if your blocker isnt refreshing taunt to prevent retargets. Make sure to avoid the announced attacks.<br>For archers mana shield is also recommended, although you absolutely want to wear a [[Might Ring]]. Make sure to avoid the announced attacks.| | ||
skinnable=[[File:Chaos Hydra Claw.png|link=Chaos Hydra Claw]] [[Chaos Hydra Claw]] with [[File:Hunter's Knife.png|link=Hunter's Knife]] <br>[[File:Chaos Hydra Tongue.png|link=Chaos Hydra Tongue]] [[Chaos Hydra Tongue]] with [[File:Skinpeeler.png|link=Skinpeeler]] | skinnable=[[File:Chaos Hydra Claw.png|link=Chaos Hydra Claw]] [[Chaos Hydra Claw]] with [[File:Hunter's Knife.png|link=Hunter's Knife]] (2%) <br>[[File:Chaos Hydra Tongue.png|link=Chaos Hydra Tongue]] [[Chaos Hydra Tongue]] with [[File:Skinpeeler.png|link=Skinpeeler]] (5%) <br>[[File:Chaos Hydra Scale.png|link=Chaos Hydra Scale]] [[Chaos Hydra Scale]] with [[File:Skinning Knife.png|link=Skinning Knife]] (3%)| | ||
location=[[Sheol]]| | location=[[Chaos Hydras (Sheol)]] | ||
|loot_very_common=[[File:Platinum Coin.gif|link=Platinum Coin]] [[File:Forgotten Soul.gif|link=Forgotten Soul]] [[File:Crystal Coin.gif|link=Crystal Coin]] [[File:Small Amethyst.gif|link=Small Amethyst]] | |||
|loot_common=[[File:Small Onyx.gif|link=Small Onyx]] [[File:Polished Amethyst.png|link=Polished Amethyst]] | |||
|loot_uncommon=[[File:Elite Knight Boots.png|link=Elite Knight Boots]] [[File:Elite Knight Legs.png|link=Elite Knight Legs]] [[File:Elite Knight Armor.png|link=Elite Knight Armor]] [[File:Elite Knight Helmet.png|link=Elite Knight Helmet]] [[File:Magic Plate Armor.png|link=Magic Plate Armor]] [[File:Magic Plate Boots.png|link=Magic Plate Boots]] [[File:Magic Plate Legs.png|link=Magic Plate Legs]] | |||
|loot_semi-rare= | |||
|loot_rare=[[File:Potion of Power.gif|link=Potion of Power]] | |||
|loot_very_rare= | |||
|loot_extremely_rare=[[File:Chaos Shield.gif|link=Chaos Shield]] [[File:Salty Breaded Trout Recipe.png|link=Exquisite Barbel Feast]] | |||
|loot_epic<!--cyan-->=[[File:Manuscript of Black Fire.gif|link=Manuscript of Black Fire]] [[File:Chaos Sword.png|link=Chaos Sword]] [[File:Chaos Axe.png|link=Chaos Axe]] [[File:Chaos Hammer.png|link=Chaos Hammer]] [[File:Umbral Legs.png|link=Umbral Legs]]| | |||
}} | }} | ||
Latest revision as of 17:52, 23 January 2026
| Abilities: | Melee (0-1549+), Curse Wave (0-1240+), Mass Curse Explosion (0-1210+), Curse Shot (0-1185+), Frontal Cursed Pillars (0-1200+), Manadrain (0-188+), Explosion of Curse Fields (DoT effect starting at 300 damage and counting down), Paralyze, Self-Healing. Chance for Chaos Hydra to spawn a hexagon of Chaos Entities (up to 6 entities) around the Hydra's target that last 10 seconds and do announced attack in either a diagonal or straight line for 3 tiles. Each entity can attack once per 2 seconds. (0-1739+).
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Class: | Magical Creature (Aberration) | ||||||||||||
| Pushable: | ❌ | ||||||||||||
| Push Objects: | ✔️ | ||||||||||||
| Est. Max Damage: | without Divine Flame or curse resistance eq: 7000+ (8500-10000+ if bad combos from special attacks) | ||||||||||||
| Immune To: | Death, Lifedrain | ||||||||||||
| Task: | 100 (The Sanctum Warriors) | ||||||||||||
| Note: | The respawn time in the chaos hydra spawn is 10 minutes, there are 4 of them in the spawn. Extremely powerful creatures. A combo such as the one shown below is very rare but possible so keep the Divine Flame effect active! | ||||||||||||
| Strategy: | At least level 450 and equipment with curse resistance such as items from the Umbral set and a healer are recommended to block these. You and your shooters should keep the Divine Flame effect active on you at all times (preferrably the stronger version you get once you complete the faction). Keep the Hydra close enough to the stairs so that your shooters can stair hop if need be. Make sure to dodge the rain of cursed explosions and chaos entity attacks as they can kill even the best knights if caught with a bad combo. The entities will only attack if you are within a few sqms of them. It's also recommended to keep refreshing Taunt to prevent it from retargetting for 6 seconds. Mages and druids should use mana shield if they want to survive, stay near the stairs. Might Ring is recommended to conserve your mana if your blocker isnt refreshing taunt to prevent retargets. Make sure to avoid the announced attacks. For archers mana shield is also recommended, although you absolutely want to wear a Might Ring. Make sure to avoid the announced attacks. | ||||||||||||
| Loot: |
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| Skinnable: | |||||||||||||
| Location: | Chaos Hydras (Sheol) |
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