Dwarf Geomancer: Difference between revisions

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{{Monster|  
{{Monster|  
name=Dwarf Geomancer|
name=Dwarf Geomancer|
Line 11: Line 10:
pushable=n|
pushable=n|
push_objects=y|
push_objects=y|
walks_around=Fire, Energy, Poison|
immune_to=Fire, <span style="color: #00ff00">Poison</span>|
immune_to= Invisibility, Fire, <span style="color: #00ff00">Poison</span>|
neutral_to=Physical, Lifedrain, Energy|
task=1000 ([[Item Tasks]])|
task=1000 ([[Item Tasks]])|
est_max_damage=220+|
est_max_damage=220+|
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strategy_mages=Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have very strong manadrain.|
strategy_mages=Mages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have very strong manadrain.|
strategy_archers=It's recommended to use bolts and hmms or SD's at a low level, because they heal very often.|
strategy_archers=It's recommended to use bolts and hmms or SD's at a low level, because they heal very often.|
skinnable=[[File:Dwarf Beard.png|link=http://wiki.mediviastats.info/Dwarf_Beard]] [[Dwarf Beard]] with [[File:Hunter's Knife.png|link=Hunter's Knife]]|
skinnable=[[File:Dwarf Beard.png|link=http://wiki.medivia.online/Dwarf_Beard]] [[Dwarf Beard]] with [[File:Hunter's Knife.png|link=Hunter's Knife]]|
 
location=[[Cirone|Cirone Dwarf Mine]], [[Dwarf Hell Quest]]|
location=[[Cirone|Cirone Dwarf Mine]], [[Dwarf Hell Quest]]|
 
|loot_very_common=[[File:Gold Coin.gif|link=Gold Coin]] [[File:Leather Boots.png|link=Leather Boots]] [[File:Studded legs.png|link=Studded Legs]] [[File:Pear.gif|link=Pear]] [[File:White Mushroom.png|link=White Mushroom]]
|loot_very_common<!--grey-->=0-45 [[File:Gold Coin.gif|link=Gold Coin]]s, [[Leather Boots]], [[Studded Legs]], 0-2 [[Pear]], 0-2 [[White Mushroom|White Mushroom]]
|loot_common=[[File:Blank Rune.gif|link=Blank Rune]]
|loot_common<!--white-->=[[File:Blank Rune.gif|link=Blank Rune]]
|loot_uncommon=[[File:Magic Lightwand.gif|link=Magic Light Wand]]
|loot_uncommon<!--green-->=[[Magic Light Wand]]
|loot_semi-rare=[[File:Clerical Mace.png|link=Clerical Mace]] [[File:Spellbook.gif|link=Spellbook]] [[File:Small Sapphire.gif|link=Small Sapphire]] [[File:Red Spellwand.gif|link=Red Spellwand]]
|loot_semi-rare<!--blue-->=[[Clerical Mace]], [[Spellbook]], [[Small Sapphire]], [[Red Spellwand]]
|loot_rare=
|loot_rare<!--purple-->=
|loot_very_rare=[[File:Dwarven Ring.png|link=Dwarven Ring]] [[File:Dwarven Tome.png|link=Dwarven Tome]] [[File:Perch Meal Recipe.png|link=Exquisite Bluegill Feast]]
|loot_very_rare<!--red-->=[[Dwarven Ring]], [[Dwarven Tome]], [[Exquisite Bluegill Feast|Exquisite Bluegill Feast Recipe]]
|loot_extremely_rare=|
|loot_extremely_rare<!--yellow-->=|
}}
}}

Latest revision as of 21:06, 17 January 2026

Dwarf Geomancer
Hit Points: 380
Experience: 490
Summon: --
Convince: --
Abilities:Melee (0-100), Manadrain (49-80), Ranged (Stone) (50-110), Fast Self Healing
Class:Humanoid (Dwarf)
Pushable:
Push Objects:✔️
Est. Max Damage:220+
Immune To:Fire, Poison
Sounds:"Earth is the strongest element."; "Dust to dust.".
Task:1000 (Item Tasks)
Note:A good creature for Archers to train on, simply corner one at the Triangle Tower, Cirone Dwarf Mine or the Dragoneaters Hideout and use Wooden Spears on full defense while using UH's to heal yourself (they don't do too much damage). A good set, shield and level 100+ are recommended to train this way. Dwarf Geomancers heal very often.
Strategy:
KnightsWith 75/75 skills and level 40+ you can let them run in a spot where they cannot move (like the treasure room entrance in circle room) or a corner and melee them to death, before they run into a bunch of other creatures.
Mages and DruidsMages of level 45+ should use 1-2 SD shots fast on these creatures since they heal a lot and have very strong manadrain.
ArchersIt's recommended to use bolts and hmms or SD's at a low level, because they heal very often.
Loot:
Very Common
Common
Uncommon
Semi-Rare
Very Rare
Skinnable: Dwarf Beard with
Location:Cirone Dwarf Mine, Dwarf Hell Quest

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