Difference between revisions of "Tar Priest"

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{{Monster|
<div id="content_view" class="wiki" style="display: block">
name=Tar Priest|
=<span style="font-size: 21.8400001525879px; line-height: 32.7600021362305px">Tar Priest[[Image:Tar_Priest.gif|Tar_Priest.gif]]</span>=
image=[[File:Tar Priest.gif]]|
 
hp=3,250|
----
exp=8,400|
''3250 Hit Points''<br /> ''8400 Experience Points per kill''<br />
class=Undead|
----
summon=--|
'''Summon/Convince:''' ??/?? (Illusionable)<br /> '''Abilities:''' Melee (0-35+), Poison Explosion (50-150), Death Bomb (0-175), Mana Drain, [[Light Healing|Light Healing]], Summons 0-2 [[Tar Monstrosity|Tar Monstrosity]]<br /> '''Pushable:'''[[Image:d.jpg|d.jpg[[Tylar Tasks|Tylar Tasks]]'''<br />
convince=--|
----
abilities=<span style="color:#ff2323">Melee</span> (0-35+), <span style="color:#8fce00">Poison Explosion</span> (50-150), <span style="color:#ff2323">Physical Bomb</span> (0-175), <span style="color:#1072B8">Manadrain</span>, [[Light Healing]], Summons 0-2 [[Tar Monstrosity]]|
'''Field Notes:''' Summons two [[Tar Monstrosity|Tar Monstrosity]] and shoots spells from a distance. Very frequently uses its mana drain ability. The death bomb attack is a 3x3 field attack cast on the centre of the target player which causes physical damage. It does not actually produce a field on the floor or some form of additional damage. Runs on low health. It is possible for both Tar Monstrosity to double life drain you which means the combo can be huge. A more standard single life drain + melee from each along with the priest itself would give a estimated maximum damage around 1260.<br />
pushable=n|
----
push_objects=y|
'''Location:''' Found in the corruption as well as some areas underneath and within the Abukir mountain range.<br />
immune_to=Energy, Poison, Fire, Lifedrain|
----
task=250 ([[Tylar Tasks]])|
'''Strategy:''' These creatures are fairly strong due to their summons so it's recommended to hunt in teams consisting of a blocker and shooters. In some situations the summons can be manipulated to prevent shield break on the blocker. If you can remove the summons by for example shutting them out the Tar Priest by itself presents a limited threat. Its own attacks are less threatening than a dragon so the biggest issue you'll have is your mana getting drained fast.<br />
note=Summons two [[Tar Monstrosity]] and shoots spells from a distance. Very frequently uses its manadrain ability. The bomb attack is a 3x3 field attack cast on the center of the target player which causes physical damage. Tar priests run on low health. Combos can be substantial with summons so when hunting they should be separated using doors. <br>If you're just doing the "Investigating the Tar Castle" mission then you'll be fine around level 100 but take care, mages might want an archer or knight to accompany them.|
----
est_max_damage=1200+ per turn (with summons)|
'''Loot:''' 0-195 gp, [[Ankh|Ankh]], [[Dark Armor|Dark Armor]], [[Dark Mushroom|Dark Mushroom]], [[Orb|Orb]], 0-8 [[Venomshot Arrow|Venomshot Arrow]], [[Wand of Light|Wand of Light]] (semi-rare), [[Blue Robe|Blue Robe]] (rare), [[Demonbone Helmet|Demonbone Helmet]] (rare), [[Life Ring|Life Ring]] (rare), [[Staff|Staff]] (rare), [[Boots of Haste|Boots of Haste]] (very rare), [[Ring of the Sky|Ring of the Sky]] (very rare), [[Demonbone Armor|Demonbone Armor]] (extremely rare)<br /> <br />
location=Corrupted Island, Abukir Tar Priests, [[Forgula Tar Priest Castle]], PoA Tar Seal.|
----
strategy=These creatures are fairly strong due to their summons so it's recommended to hunt in teams consisting of a blocker and shooters. In some situations, the summons can be manipulated to prevent shield break on the blocker. If you can remove the summons by for example shutting them out the Tar Priest by itself presents a limited threat. Its own attacks are less threatening than a dragon so the biggest issue you'll have is your mana getting drained fast.|
'''Loot Stats:''' Based on 866 kills<br />
loot_very_common<!--grey-->=[[File:Gold Coin.gif|link=Gold Coin]] [[File:Gold Coin.gif|link=Gold Coin]] [[File:Dark Mushroom.png|link=Dark Mushroom]] [[File:Ankh.png|link=Ankh]] [[File:Dark Armor.png|link=Dark Armor]] [[File:Orb.png|link=Orb]]
{| class="wiki_table"
|loot_common<!--white-->=
| <br />
|loot_uncommon<!--green-->=[[File:Venomshot Arrow.gif|link=Venomshot Arrow]] [[File:Life Ring.png|link=Life Ring]] [[File:Wand of Light.gif|link=Wand of Light]]
| Item<br />
|loot_semi-rare<!--blue-->=[[File:Serpent Scepter.png|link=Serpent Scepter]] [[File:Staff.png|link=Staff]] [[File:Blue Robe.png|link=Blue Robe]]
| style="text-align: center" | Drop %<br />
|loot_rare<!--purple-->=[[File:Demonbone helmet.png|link=Demonbone Helmet]]
| style="text-align: center" | Average Kills for 1<br />
|loot_very_rare<!--red-->=[[File:Boots of Haste.png|link=Boots of Haste]]
|-
|loot_extremely_rare<!--yellow-->=[[File:Ring of the Sky.gif|link=Ring of the Sky]] [[File:Demonbone Armor.png|link=Demonbone Armor]]
|
|loot_legendary= [[File:Demonbone Legs.png|32px|link=Demonbone Legs]] |
[[Image:Dark_Mushroom_%28Old%29.gif|Dark_Mushroom_(Old).gif]]<br />
}}
|
[[Dark Mushroom|Dark Mushroom]]<br />
| style="text-align: center" | 76.79%<br />
| style="text-align: center" | 1<br />
|-
|
[[Image:147.gif|147.gif]]<br />
|
[[Ankh|Ankh]]<br />
| style="text-align: center" | 51.96%<br />
| style="text-align: center" | 2<br />
|-
|
[[Image:Dark_armor.png|Dark_armor.png]]<br />
|
[[Dark Armor|Dark Armor]]<br />
| style="text-align: center" | 9.01%<br />
| style="text-align: center" | 11<br />
|-
|
[[Image:146.gif|146.gif]]<br />
|
[[Orb|Orb]]<br />
| style="text-align: center" | 8.89%<br />
| style="text-align: center" | 11<br />
|-
|
[[Image:wandoflight_plz.gif|wandoflight_plz.gif]]<br />
|
[[Wand of Light|Wand of Light]]<br />
| style="text-align: center" | 5.77%<br />
| style="text-align: center" | 17<br />
|-
|
[[Image:Unknown%20Arrow%203.gif|Unknown Arrow 3.gif]]<br />
|
[[Venomshot Arrow|Venomshot Arrow]]<br />
| style="text-align: center" | 5.20%<br />
| style="text-align: center" | 19<br />
|-
|
[[Image:Life_Ring.gif|Life_Ring.gif]]<br />
|
[[Life Ring|Life Ring]]<br />
| style="text-align: center" | 1.85%<br />
| style="text-align: center" | 54<br />
|-
|
[[Image:Staff.gif|Staff.gif]]<br />
|
[[Staff|Staff]]<br />
| style="text-align: center" | 1.04%<br />
| style="text-align: center" | 96<br />
|-
|
[[Image:696.gif|696.gif]]<br />
|
[[Blue Robe|Blue Robe]]<br />
| style="text-align: center" | 0.69%<br />
| style="text-align: center" | 144<br />
|-
|
[[Image:Demonbone_Helmet.png|Demonbone_Helmet.png]]<br />
|
[[Demonbone Helmet|Demonbone Helmet]]<br />
| style="text-align: center" | 0.69%<br />
| style="text-align: center" | 144<br />
|-
|
[[Image:Boots%20of%20Haste.gif|Boots of Haste.gif]]<br />
|
[[Boots of Haste|Boots of Haste]]<br />
| style="text-align: center" | 0.35%<br />
| style="text-align: center" | 289<br />
|-
|
[[Image:Demonbone_Armor.gif|Demonbone_Armor.gif]]<br />
|
[[Demonbone Armor|Demonbone Armor]]<br />
| style="text-align: center" | N/A<br />
| style="text-align: center" | N/A<br />
|-
|
[[Image:Ring_of_the_Sky.gif|Ring_of_the_Sky.gif]]<br />
|
[[Ring of the Sky|Ring of the Sky]]<br />
| style="text-align: center" | N/A<br />
| style="text-align: center" | N/A<br />
|}
'''Average Gold Coins Dropped:''' 99<br /> '''Average Total Loot Value:''' 804 (Life Ring 800gp)<br />  (All items are at NPC price and may not reflect ingame economy)<br /> <br /> [[Monsters|Monsters]]</div>

Latest revision as of 04:53, 11 January 2026

Tar Priest
Tar Priest.gif
Heart.png Hit Points: 3,250
Xp.png Experience: 8,400
Summon.png Summon: --
Convince.png Convince: --
Abilities:Melee (0-35+), Poison Explosion (50-150), Physical Bomb (0-175), Manadrain, Light Healing, Summons 0-2 Tar Monstrosity
Class:Undead
Pushable:
Push Objects:✔️
Est. Max Damage:1200+ per turn (with summons)
Immune To:Energy, Poison, Fire, Lifedrain
Task:250 (Tylar Tasks)
Note:Summons two Tar Monstrosity and shoots spells from a distance. Very frequently uses its manadrain ability. The bomb attack is a 3x3 field attack cast on the center of the target player which causes physical damage. Tar priests run on low health. Combos can be substantial with summons so when hunting they should be separated using doors.
If you're just doing the "Investigating the Tar Castle" mission then you'll be fine around level 100 but take care, mages might want an archer or knight to accompany them.
Strategy:These creatures are fairly strong due to their summons so it's recommended to hunt in teams consisting of a blocker and shooters. In some situations, the summons can be manipulated to prevent shield break on the blocker. If you can remove the summons by for example shutting them out the Tar Priest by itself presents a limited threat. Its own attacks are less threatening than a dragon so the biggest issue you'll have is your mana getting drained fast.
Loot:
Very Common Gold Coin.gif Gold Coin.gif Dark Mushroom.png Ankh.png Dark Armor.png Orb.png
Uncommon Venomshot Arrow.gif Life Ring.png Wand of Light.gif
Semi-Rare Serpent Scepter.png Staff.png Blue Robe.png
Rare Demonbone helmet.png
Very Rare Boots of Haste.png
Extremely Rare Ring of the Sky.gif Demonbone Armor.png

Legendary

Demonbone Legs.png
Location:Corrupted Island, Abukir Tar Priests, Forgula Tar Priest Castle, PoA Tar Seal.

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