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	<id>https://wiki.medivia.online/index.php?action=history&amp;feed=atom&amp;title=The_Doomcaller</id>
	<title>The Doomcaller - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.medivia.online/index.php?action=history&amp;feed=atom&amp;title=The_Doomcaller"/>
	<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;action=history"/>
	<updated>2026-06-03T21:57:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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 	<entry>
		<id>https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=86334&amp;oldid=prev</id>
		<title>Saelvas Saelvius: Text replacement - &quot;Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you&#039;re using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base reg...</title>
		<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=86334&amp;oldid=prev"/>
		<updated>2024-03-31T16:07:27Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you&amp;#039;re using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base reg...&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:07, 31 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;small_3=0.62|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;small_3=0.62|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;shard_3=0.12|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;shard_3=0.12|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/del&gt;mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you&amp;#039;re using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen turns and amount of mana regenerated per turn). Thus if you&amp;#039;re using a ring of healing, lionfish meal and drinking mana potions with 1 PoM, you will get 1 extra mana per 16 base regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Base mana regeneration speed depends on your vocation, promotion status and the world you play on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Base mana regeneration speed depends on your vocation, promotion status and the world you play on&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: e.g&lt;/ins&gt;. an arch druid on Legacy&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with &lt;/ins&gt;a regeneration rate of 1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana &lt;/ins&gt;per 2 seconds, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would regenerate &lt;/ins&gt;an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thus, &lt;/del&gt;an arch druid on Legacy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana &lt;/del&gt;regeneration rate of 1 per 2 seconds, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to &lt;/del&gt;an extra (x) mana points every 32 (16x2) seconds; while an arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) will get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saelvas Saelvius</name></author>
	</entry>
 	<entry>
		<id>https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=86236&amp;oldid=prev</id>
		<title>Saelvas Saelvius: Text replacement - &quot;Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you&#039;re using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per poi...</title>
		<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=86236&amp;oldid=prev"/>
		<updated>2024-03-31T15:38:07Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you&amp;#039;re using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per poi...&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:38, 31 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;small_3=0.62|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;small_3=0.62|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;shard_3=0.12|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;shard_3=0.12|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and simultaneously &lt;/del&gt;to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ticks &lt;/del&gt;and amount of mana regenerated per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tick&lt;/del&gt;). Thus if you&amp;#039;re using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per point of PoM &lt;/del&gt;per 16 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regular &lt;/del&gt;regeneration turns, 1 extra &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana &lt;/del&gt;per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turns &lt;/ins&gt;and amount of mana regenerated per &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn&lt;/ins&gt;). Thus if you&amp;#039;re using a ring of healing, lionfish meal and drinking mana potions &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with 1 PoM&lt;/ins&gt;, you will get 1 extra mana per 16 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base &lt;/ins&gt;regeneration turns, 1 extra per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Base mana regeneration speed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from regular food &lt;/del&gt;depends on your vocation, promotion status and the world you play on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(e.g&lt;/del&gt;. an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;get the (x) number of extra mana points every 16 (16x1) seconds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Base mana regeneration speed depends on your vocation, promotion status and the world you play on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thus, &lt;/ins&gt;an arch druid on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to an extra (x) mana points every 32 (16x2) seconds; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while an &lt;/ins&gt;arch druid on Progeny where the mana regeneration rate is double that of Legacy (1 mana per 1 second) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/ins&gt;get the (x) number of extra mana points every 16 (16x1) seconds. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saelvas Saelvius</name></author>
	</entry>
 	<entry>
		<id>https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=86196&amp;oldid=prev</id>
		<title>Saelvas Saelvius: Text replacement - &quot;Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you&#039;re using a ring of healing, lionfish meal and drinking mana potions, y...</title>
		<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=86196&amp;oldid=prev"/>
		<updated>2024-03-31T15:29:01Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Increases your mana regeneration by (x) amount per 16 mana regen turns/ticks. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you&amp;#039;re using a ring of healing, lionfish meal and drinking mana potions, y...&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:29, 31 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;small_3=0.62|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;small_3=0.62|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;shard_3=0.12|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;shard_3=0.12|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ticks&lt;/del&gt;. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Life Ring, RoH, RoP,...)&lt;/del&gt;, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you&amp;#039;re using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases your mana regeneration by (x) amount per 16 mana regen turns. Each point of PoM is a 6,25% (100/16) increase to your base mana regeneration, however it also applies separately and simultaneously to mana regeneration from rings, meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick). Thus if you&amp;#039;re using a ring of healing, lionfish meal and drinking mana potions, you will get 1 extra mana per point of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns, 1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a high mage &lt;/del&gt;on Legacy has a mana regeneration rate of 1 per &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 seconds meaning 1 mana regen turn is &lt;/del&gt;2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(if the PoM value is 2, then it will be on the 16th and 32nd second, but 2 per 32 seconds nonetheless)&lt;/del&gt;; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking as example &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high mage &lt;/del&gt;on Progeny where the mana regeneration rate is double that of Legacy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;1 mana per 1 second &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Base mana regeneration speed from regular food depends on your vocation, promotion status and the world you play on (e.g. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an arch druid &lt;/ins&gt;on Legacy has a mana regeneration rate of 1 per 2 seconds, and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;extra (x) mana points every 32 (16x2) seconds; a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arch druid &lt;/ins&gt;on Progeny where the mana regeneration rate is double that of Legacy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;1 mana per 1 second&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;you get the (x) number of extra mana points every 16 (16x1) seconds). }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saelvas Saelvius</name></author>
	</entry>
 	<entry>
		<id>https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=86062&amp;oldid=prev</id>
		<title>Saelvas Saelvius: Text replacement - &quot;Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second...</title>
		<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=86062&amp;oldid=prev"/>
		<updated>2024-03-31T15:15:04Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second...&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:15, 31 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;small_3=0.62|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;small_3=0.62|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;shard_3=0.12|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;shard_3=0.12|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana points &lt;/del&gt;per 16 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regeneration &lt;/del&gt;turns &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;PoM &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 = +&lt;/del&gt;6&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;25% to your base regeneration &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;speed&lt;/del&gt;). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One regeneration turn is the length &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time it takes for &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to regenerate &lt;/del&gt;1 mana point &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;depends on your vocation, promotion and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;world (e.g. a high mage on Legacy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Destiny regenerates &lt;/del&gt;1 mana &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per &lt;/del&gt;2 seconds, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;PoM &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give +1 mana point every &lt;/del&gt;32 seconds; a high mage on Progeny&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Pendulum and Purity regenerates &lt;/del&gt;1 mana per 1 second&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so PoM 1 will give +1 &lt;/del&gt;mana &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point &lt;/del&gt;every 16 seconds&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; and so on...&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th &amp;quot;regeneration turn&amp;quot; of each of those as well&lt;/del&gt;. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your &lt;/ins&gt;mana regeneration by (x) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount &lt;/ins&gt;per 16 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana regen &lt;/ins&gt;turns&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ticks. Each point of &lt;/ins&gt;PoM &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a &lt;/ins&gt;6&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;25% &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(100/16) increase &lt;/ins&gt;to your base &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mana regeneration, however it also applies separately and simultaneously to mana &lt;/ins&gt;regeneration &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from rings (Life Ring, RoH, RoP,...), meals and potions (the % increase varies depending on the frequency of regen ticks and amount of mana regenerated per tick&lt;/ins&gt;). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thus if you&amp;#039;re using a ring &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing, lionfish meal and drinking mana potions, &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will get &lt;/ins&gt;1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra &lt;/ins&gt;mana &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per &lt;/ins&gt;point &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of PoM per 16 regular regeneration turns, 1 extra mana per 16 ring regeneration turns&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 per 16 meal regeneration turns and 1 per 16 mana potions drunk.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Base mana regeneration speed from regular food &lt;/ins&gt;depends on your vocation, promotion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;status &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you play on &lt;/ins&gt;(e.g. a high mage on Legacy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a mana regeneration rate of 1 per 2 seconds meaning &lt;/ins&gt;1 mana &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regen turn is &lt;/ins&gt;2 seconds, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and since Presence of Mind increases the regen by (x) mana points per 16 turns, this brings it to extra (x) mana points every 32 (16x2) seconds (if the &lt;/ins&gt;PoM &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;value is 2, then it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be on the 16th and 32nd second, but 2 per &lt;/ins&gt;32 seconds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nonetheless)&lt;/ins&gt;; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking as example &lt;/ins&gt;a high mage on Progeny &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where the mana regeneration rate is double that of Legacy - &lt;/ins&gt;1 mana per 1 second &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- you get the (x) number of extra &lt;/ins&gt;mana &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points &lt;/ins&gt;every 16 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(16x1) &lt;/ins&gt;seconds). }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Other Properties|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saelvas Saelvius</name></author>
	</entry>
 	<entry>
		<id>https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=81033&amp;oldid=prev</id>
		<title>Saelvas Saelvius: Text replacement - &quot;Active Effects/Abilities&quot; to &quot;Other Properties&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=81033&amp;oldid=prev"/>
		<updated>2023-12-06T23:19:02Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Active Effects/Abilities&amp;quot; to &amp;quot;Other Properties&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:19, 6 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th &amp;quot;regeneration turn&amp;quot; of each of those as well. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th &amp;quot;regeneration turn&amp;quot; of each of those as well. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Active Effects/Abilities&lt;/del&gt;|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other Properties&lt;/ins&gt;|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saelvas Saelvius</name></author>
	</entry>
 	<entry>
		<id>https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=78376&amp;oldid=prev</id>
		<title>Saelvas Saelvius at 20:41, 28 July 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=78376&amp;oldid=prev"/>
		<updated>2023-07-28T20:41:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:41, 28 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;item_rank={{#tip-text:500| Must have completed Demonic Faction to use this item. }}|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;item_rank={{#tip-text:500| Must have completed Demonic Faction to use this item. }}|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;pattributes={{Attributes|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;pattributes={{Attributes|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;name_1=Intelligence (20)|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;name_1=Intelligence (20&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/24&lt;/ins&gt;)|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;large_1=8.33|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;large_1=8.33|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;small_1=0.55|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;small_1=0.55|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Active Effects/Abilities|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Active Effects/Abilities|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot_value=Negotiable gp.|&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] (level equal to 80% of item rank is NOT required to use this item to its full potential).&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saelvas Saelvius</name></author>
	</entry>
 	<entry>
		<id>https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=78016&amp;oldid=prev</id>
		<title>Saelvas Saelvius at 15:40, 24 July 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=78016&amp;oldid=prev"/>
		<updated>2023-07-24T15:40:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:40, 24 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;def=26|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;def=26|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;hands=3|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;hands=3|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;item_rank={{#tip-text:500| Must have completed Demonic Faction to use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to full potential&lt;/del&gt;. }}|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;item_rank={{#tip-text:500| Must have completed Demonic Faction to use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this item&lt;/ins&gt;. }}|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;pattributes={{Attributes|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;pattributes={{Attributes|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;name_1=Intelligence (20)|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;name_1=Intelligence (20)|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saelvas Saelvius</name></author>
	</entry>
 	<entry>
		<id>https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=77206&amp;oldid=prev</id>
		<title>Saelvas Saelvius at 15:32, 20 July 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=77206&amp;oldid=prev"/>
		<updated>2023-07-20T15:32:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:32, 20 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;loot_value=Negotiable gp.|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;loot_value=Negotiable gp.|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]].&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(level equal to 80% of item rank is NOT required to use this item to its full potential)&lt;/ins&gt;.&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saelvas Saelvius</name></author>
	</entry>
 	<entry>
		<id>https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=77194&amp;oldid=prev</id>
		<title>Saelvas Saelvius at 14:56, 20 July 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=77194&amp;oldid=prev"/>
		<updated>2023-07-20T14:56:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:56, 20 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;def=26|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;def=26|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;hands=3|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;hands=3|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;item_rank=500|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;item_rank=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#tip-text:&lt;/ins&gt;500&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| Must have completed Demonic Faction to use to full potential. }}&lt;/ins&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;pattributes={{Attributes|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;pattributes={{Attributes|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;name_1=Intelligence (20)|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;name_1=Intelligence (20)|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saelvas Saelvius</name></author>
	</entry>
 	<entry>
		<id>https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=77185&amp;oldid=prev</id>
		<title>Saelvas Saelvius at 14:45, 20 July 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.medivia.online/index.php?title=The_Doomcaller&amp;diff=77185&amp;oldid=prev"/>
		<updated>2023-07-20T14:45:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:45, 20 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th &amp;quot;regeneration turn&amp;quot; of each of those as well. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}} &amp;amp;nbsp;[[Intelligence|{{#tip-text: Intelligence | Increases intelligence. }}]] {{#tip-text: (20/24*)| The one-handed version intelligence attribute increases your intelligence by 20, once upgraded with a blazing core to the two-handed version the attribute bonus increases to 24.}},  [[Attributes#Presence_of_Mind|{{#tip-text: Presence of Mind| Increases mana regeneration by (x) mana points per 16 regeneration turns (PoM 1 = +6.25% to your base regeneration speed). One regeneration turn is the length of time it takes for you to regenerate 1 mana point normally, this depends on your vocation, promotion and game world (e.g. a high mage on Legacy and Destiny regenerates 1 mana per 2 seconds, so PoM 1 will give +1 mana point every 32 seconds; a high mage on Progeny, Pendulum and Purity regenerates 1 mana per 1 second, so PoM 1 will give +1 mana point every 16 seconds; and so on...). This effect also applies separately for regeneration gained from meals, rings and mana fluids, so you will get extra mana for every 16th &amp;quot;regeneration turn&amp;quot; of each of those as well. }}]] (2), [[Attributes#Resistance|{{#tip-text: Resistance| Increases resistance against attacks of a certain type by X%. }}]] [{{#tip-text: Elements | Fire, Poison, Energy and Ice}}, 3%]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;weight=22.0|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|{{#tip-text: Intelligence | Increases intelligence. }}&lt;/del&gt;]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Active Effects/Abilities|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;properties=[[Intelligence]] {{#tip-text: (17/20*)| The one-handed version increases your intelligence by 17, once upgraded with a blazing core to the two-handed version the bonus increases to 20.}}, [[Properties#Active Effects/Abilities|{{#tip-text: Hellfire| [3 minute cooldown] &amp;lt;br&amp;gt;One-handed version: Right-click the staff to summon a hellfire which deals single target primordial fire damage during 6 1-second turns and then disappears (roughly 400-500~ damage per hit around levels 400-500). &amp;lt;br&amp;gt;Two-handed version: Right-click the staff to summon a hellfire which deals 3x3 area of effect primordial fire damage during 6 1-second turns and then disappears (roughly 120-170~ damage per hit around levels 400-500).}}]]|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;loot_value=Negotiable gp.|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;loot_value=Negotiable gp.|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dropped_by=None|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]].&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;note=This weapon can only be used by players who have completed the [[Demonic Faction]].&amp;lt;br&amp;gt;The doomcaller can normally be used to cast [[Small Explosive Rune]]s with a single target effect, however it can be enhanced with a [[Blazing Core]] from [[Flamebringer]]s to turn it into a two-handed version which shoots in a 3x3 area of effect, this also renders the attack of the summonable Hellfire into a 3x3 area of effect attack but reduces the damage to about 30% on each tile as compared to the single target one. The two-handed version also has an increased intelligence bonus both from the property and attribute. The blazing core can be removed and replaced at will when out of battle.&amp;lt;br&amp;gt;One of the weapons available to be crafted from [[Baalerun&amp;#039;s Core]] by [[Blacksmith Azzodon]] after completing the [[Demonic Faction]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Saelvas Saelvius</name></author>
	</entry>
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